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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8088076" data-attributes="member: 6880599"><p>Well I can't say those aren't all solutions to being bored with fights. However the intent of the thread is D. </p><p></p><p>A. Its D because I don't want my GM who has continued to push through or me as GM to suffer if we can avoid it.</p><p>B. Its D because we like 5e as a whole, we have tried other systems but actually this problem of boring combat came up in all of the because of GM/player information disparity and a number of other factors that lead to this exist in other games.</p><p>C. Its D because less boring combat or more boring combat means your still not enjoying yourself as GM. Its better to find ways to make combat enjoyable if we can and generally we don't have complaints from the players so players don't want less combat. Making combat enjoyable for the GM so they are as happy to do it as players is more ideal. </p><p>D. Trying new techniques one at a time to see what we can do to bring the joy back to the GM will take some time to work out it represents a more univeral fix though it will take time to work out for each GM but even my GM was not aware of the problem before so only now are able to try and address it. I haven't quit a campaign because if it as a GM but I see now that I was on the path to the same thing so this is also a lesson for me as I learn to GM more.</p><p>E. Its D because my GM tried that answer first and realized the GM we were playing under was doing the same thing but worse because it was also painful for the players sometimes. He is GMing to be apart of a D&D game where we find these problems fix them and grow instead of putting our heads in the ground. If you have good GM that does not have these issue this is perhaps the second best answer. My GM is actually the on that convinced me to GM a few games so that I could learn and doing so was helping me as a player and a GM... but life happened. Hopefully I will get a chance to GM again but I will only GM for now with people I trust and I don't know enough people that I trust and are willing to play to do that at the moment. This is part of why I am trying to help my GM because I can't GM for him at the moment to lighten his burden. </p><p></p><p>We do play video games together on the side and we were meeting once a month before but I am still in favor of self improvement over avoidance when possible. </p><p></p><p>Again. All your answers are functionally correct. I just think D is what I want to keep the thread focused on because its the only suggestion that means facing a problem we discovered with what we love and fixing it so that we love it again. All the rest are technically avoiding the problem instead of fixing it. There are times when that has merit. I just hold that as a last resort.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8088076, member: 6880599"] Well I can't say those aren't all solutions to being bored with fights. However the intent of the thread is D. A. Its D because I don't want my GM who has continued to push through or me as GM to suffer if we can avoid it. B. Its D because we like 5e as a whole, we have tried other systems but actually this problem of boring combat came up in all of the because of GM/player information disparity and a number of other factors that lead to this exist in other games. C. Its D because less boring combat or more boring combat means your still not enjoying yourself as GM. Its better to find ways to make combat enjoyable if we can and generally we don't have complaints from the players so players don't want less combat. Making combat enjoyable for the GM so they are as happy to do it as players is more ideal. D. Trying new techniques one at a time to see what we can do to bring the joy back to the GM will take some time to work out it represents a more univeral fix though it will take time to work out for each GM but even my GM was not aware of the problem before so only now are able to try and address it. I haven't quit a campaign because if it as a GM but I see now that I was on the path to the same thing so this is also a lesson for me as I learn to GM more. E. Its D because my GM tried that answer first and realized the GM we were playing under was doing the same thing but worse because it was also painful for the players sometimes. He is GMing to be apart of a D&D game where we find these problems fix them and grow instead of putting our heads in the ground. If you have good GM that does not have these issue this is perhaps the second best answer. My GM is actually the on that convinced me to GM a few games so that I could learn and doing so was helping me as a player and a GM... but life happened. Hopefully I will get a chance to GM again but I will only GM for now with people I trust and I don't know enough people that I trust and are willing to play to do that at the moment. This is part of why I am trying to help my GM because I can't GM for him at the moment to lighten his burden. We do play video games together on the side and we were meeting once a month before but I am still in favor of self improvement over avoidance when possible. Again. All your answers are functionally correct. I just think D is what I want to keep the thread focused on because its the only suggestion that means facing a problem we discovered with what we love and fixing it so that we love it again. All the rest are technically avoiding the problem instead of fixing it. There are times when that has merit. I just hold that as a last resort. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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