Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Puddles" data-source="post: 8088209" data-attributes="member: 7026093"><p>Yes, the classic problem with morale comes to dungeons, where each time an enemy flees it makes the next encounter harder. One solution is the one Matt Coalville advocates for, which is the number of goblins in the next room never changes. If 2 goblins flee into the next room, the 4 goblins planned to be in it just become 2 old and 2 new.</p><p></p><p>Otherwise you might want to build upon the rules and say either a.) fleeing goblins don’t automatically rally in the next room, or b.) the presence of terrified goblins actually lowers the morale of the next encounter (which could lead to a snowballing of mass hysteria throughout the dungeon which I find amusing to think about).</p><p></p><p>Personally, I am like you in that I just eyeball morale and tend to ask myself “Why are they fighting?” at the start of each round to decide if they should stay or if they should go.</p><p></p><p>It was just an idea really to explore making combats both short <strong>and</strong> tactical, which I think it would do as having a defined morale system that the players can manipulate gives them agency in combat.</p></blockquote><p></p>
[QUOTE="Puddles, post: 8088209, member: 7026093"] Yes, the classic problem with morale comes to dungeons, where each time an enemy flees it makes the next encounter harder. One solution is the one Matt Coalville advocates for, which is the number of goblins in the next room never changes. If 2 goblins flee into the next room, the 4 goblins planned to be in it just become 2 old and 2 new. Otherwise you might want to build upon the rules and say either a.) fleeing goblins don’t automatically rally in the next room, or b.) the presence of terrified goblins actually lowers the morale of the next encounter (which could lead to a snowballing of mass hysteria throughout the dungeon which I find amusing to think about). Personally, I am like you in that I just eyeball morale and tend to ask myself “Why are they fighting?” at the start of each round to decide if they should stay or if they should go. It was just an idea really to explore making combats both short [B]and[/B] tactical, which I think it would do as having a defined morale system that the players can manipulate gives them agency in combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
Top