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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8088724" data-attributes="member: 6880599"><p>I think the key here is that doing the same one over and over again creates boring repetition and break immersion. Fighting a dumb, insane, or defensive boss makes since along as your not seeing it with every single intelligent boss fight. (Which I have seen at times). There is also no problem with players realizing mid way that this is not a fight they can win because they didn't plan <u>as long as</u> the GM provided a foresight warning and some escapes on the way. I even like the idea of a single one use escape item that teleports them to safety in the later game because then players have a choice... if they choose to fight unprepared to the death its just as dumb as every boss ding the same thing. That item is a gift to the GM to say, "I am giving you this... but that means I am taking off the training wheels and leashes." Making it one use means if they lose it the rule stands and its up to them to try get another means of escape or not moving forward.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8088724, member: 6880599"] I think the key here is that doing the same one over and over again creates boring repetition and break immersion. Fighting a dumb, insane, or defensive boss makes since along as your not seeing it with every single intelligent boss fight. (Which I have seen at times). There is also no problem with players realizing mid way that this is not a fight they can win because they didn't plan [U]as long as[/U] the GM provided a foresight warning and some escapes on the way. I even like the idea of a single one use escape item that teleports them to safety in the later game because then players have a choice... if they choose to fight unprepared to the death its just as dumb as every boss ding the same thing. That item is a gift to the GM to say, "I am giving you this... but that means I am taking off the training wheels and leashes." Making it one use means if they lose it the rule stands and its up to them to try get another means of escape or not moving forward. [/QUOTE]
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Community
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GM's are you bored of your combat and is it because you made it boring?
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