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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="CubicsRube" data-source="post: 8088814" data-attributes="member: 6848185"><p>In addition to terrain, particularly dynamic or destructable terrain, i tend to write down monsters default actions. This is their Personal Preservation Plan (PPP). More intelligent creatures are more likely to deviate from the plan than instinctive ones, but I always create it as a backup.</p><p></p><p>One goblin tribe might be opportunists and their plan might be:</p><p>1) attack from a distance, or dodge if in melee</p><p>2) run as soon as 3 members are down</p><p>3) return later of ambush is a possibility</p><p></p><p>A group of goblin fanatics with a leader might be:</p><p>1) use help action to trip weaker enemies, or grant advantage on attack rolls otherwise</p><p>2) protect leader at all costs</p><p></p><p>The two goblin groups would be quite different, the first quite annoying and harrying, while the second more of a slaughter. As a player, you may not know which one you'll encounter until you're fighting them.</p><p></p><p>I have made bosses who's PPP is to run away at the first opportunity, using spells and items as necessary. Others to blow themselves up with the party around. Others who debuff the pcs while their minions attack. Others who do nothing but heal their side. Others who have no power but operate devices around the room.</p><p></p><p>Using different terrain and different tactics are what seem to work for me, although I always have room to improve.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8088814, member: 6848185"] In addition to terrain, particularly dynamic or destructable terrain, i tend to write down monsters default actions. This is their Personal Preservation Plan (PPP). More intelligent creatures are more likely to deviate from the plan than instinctive ones, but I always create it as a backup. One goblin tribe might be opportunists and their plan might be: 1) attack from a distance, or dodge if in melee 2) run as soon as 3 members are down 3) return later of ambush is a possibility A group of goblin fanatics with a leader might be: 1) use help action to trip weaker enemies, or grant advantage on attack rolls otherwise 2) protect leader at all costs The two goblin groups would be quite different, the first quite annoying and harrying, while the second more of a slaughter. As a player, you may not know which one you'll encounter until you're fighting them. I have made bosses who's PPP is to run away at the first opportunity, using spells and items as necessary. Others to blow themselves up with the party around. Others who debuff the pcs while their minions attack. Others who do nothing but heal their side. Others who have no power but operate devices around the room. Using different terrain and different tactics are what seem to work for me, although I always have room to improve. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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