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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Helldritch" data-source="post: 8090153" data-attributes="member: 6855114"><p>The HP bloat from 3.xed and onward is a bit problematic but it can be circumvented by using lower level minions. With bounded accuracy, lower level foes with a simple bless spell can stay a relevant threat for a long time. </p><p></p><p>Take the veteran as an example. Giving him a shield raises its AC to 20. Raise the strength by two and with a bless spell the veteran will stay at its CR but will be a threat even for high level characters if used as a support with other veterans for a mini or big boss. Yes lower level foes are vulnerable to AoE spells, but if you play them right, they take away resources that the players will not have for later. </p><p></p><p>A front row of veterans using dodge in a hallway can bug down your players as their own ranged and spell casters will pester the players back row. If they have defensive spells cast on them too, they could go as high as an AC of 22 that you have disadvantage against. Even for 15th level characters, these buggers will be frustrating to fight. The melee chars will beg for a nice fire ball.</p><p></p><p>And that is only a small example of what can be done. Those same veteran could suddenly gang up on one character on the front line to knock him down, push him or grab him and break the PCs' formation. Possibilities are endless. Combat is as boring or exciting as you make it to be. The key here is to never (or rarely) use mono type encounters. They are useful in the lower levels but as the characters gets higher, you will need varied encounters and tactics to keep them on their toes.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8090153, member: 6855114"] The HP bloat from 3.xed and onward is a bit problematic but it can be circumvented by using lower level minions. With bounded accuracy, lower level foes with a simple bless spell can stay a relevant threat for a long time. Take the veteran as an example. Giving him a shield raises its AC to 20. Raise the strength by two and with a bless spell the veteran will stay at its CR but will be a threat even for high level characters if used as a support with other veterans for a mini or big boss. Yes lower level foes are vulnerable to AoE spells, but if you play them right, they take away resources that the players will not have for later. A front row of veterans using dodge in a hallway can bug down your players as their own ranged and spell casters will pester the players back row. If they have defensive spells cast on them too, they could go as high as an AC of 22 that you have disadvantage against. Even for 15th level characters, these buggers will be frustrating to fight. The melee chars will beg for a nice fire ball. And that is only a small example of what can be done. Those same veteran could suddenly gang up on one character on the front line to knock him down, push him or grab him and break the PCs' formation. Possibilities are endless. Combat is as boring or exciting as you make it to be. The key here is to never (or rarely) use mono type encounters. They are useful in the lower levels but as the characters gets higher, you will need varied encounters and tactics to keep them on their toes. [/QUOTE]
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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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