Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 8090321" data-attributes="member: 6880599"><p>I tried going through all this but entirely hyperbole and/or how your play it at your table. All of the problems or lack of rules you complained about have optional rules your not using or are controlled / caused by the GMs style of play. Speed is based on enemy selection, number of enemies, tactics used, etc. if your GM is using average partly level X , 1 enemy CR (X+1) then that will be true but the rules don't ever say to do that the GM does. Only the GM decides consequences at a table, 5e has a lot of rules for tactical play that a lot GMs are not using.... the number of times I have had a character look around for cover and their strangely not be any again... because every single time we fight its an empty room... is not by 5e design but by GMs not using 5e design elements.</p><p></p><p>The only think in the whole post that its a mark for me is this:</p><p></p><p>"<strong>Otherwise encourages narration</strong> - this covers a range of things including hit location and wound rules, stunting, the Wushu Open giving an extra dice for each thing described, scene based aspects, choices of what the success means as in Apocalypse World, etc."</p><p></p><p>However, stunning is in the game. ...The rest are different mechanics from different games. I do agree there are other games that use systems that add something to the game. I also find sometimes I play those games and those systems are annoying. So I would not mind an add-on book or a list of cool homebrew systems but just like when we used the injury table from the DMG, its quite often these systems get diched at the table because only the GM or one player likes it and everyone else finds it annoying. I for example don't like the "the Wushu Open giving an extra dice for each thing described" its basically making the most descriptive player over powered and results in silly long descriptions of how you punch someone in the face to ensure they get that dice which slows down the game ... That just how I feel about it.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8090321, member: 6880599"] I tried going through all this but entirely hyperbole and/or how your play it at your table. All of the problems or lack of rules you complained about have optional rules your not using or are controlled / caused by the GMs style of play. Speed is based on enemy selection, number of enemies, tactics used, etc. if your GM is using average partly level X , 1 enemy CR (X+1) then that will be true but the rules don't ever say to do that the GM does. Only the GM decides consequences at a table, 5e has a lot of rules for tactical play that a lot GMs are not using.... the number of times I have had a character look around for cover and their strangely not be any again... because every single time we fight its an empty room... is not by 5e design but by GMs not using 5e design elements. The only think in the whole post that its a mark for me is this: "[B]Otherwise encourages narration[/B] - this covers a range of things including hit location and wound rules, stunting, the Wushu Open giving an extra dice for each thing described, scene based aspects, choices of what the success means as in Apocalypse World, etc." However, stunning is in the game. ...The rest are different mechanics from different games. I do agree there are other games that use systems that add something to the game. I also find sometimes I play those games and those systems are annoying. So I would not mind an add-on book or a list of cool homebrew systems but just like when we used the injury table from the DMG, its quite often these systems get diched at the table because only the GM or one player likes it and everyone else finds it annoying. I for example don't like the "the Wushu Open giving an extra dice for each thing described" its basically making the most descriptive player over powered and results in silly long descriptions of how you punch someone in the face to ensure they get that dice which slows down the game ... That just how I feel about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
Top