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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Neonchameleon" data-source="post: 8092104" data-attributes="member: 87792"><p>But this is what having the PCs and NPCs use the same rules <em>means</em>. Rather than just writing what the NPCs have.</p><p></p><p></p><p></p><p>I might agree with this if you could give me an exact in-character explanation of what a hit point was - and why the last hit point mattered so much more than all the others.</p><p></p><p>While hit points remain an abstract measure (as I normally take them as) I find this approach weird.</p><p></p><p>Yes, there is an in-character explanation to whatever's going on - but the rules are the <em>user interface </em> to the game world, not the physics model. At least not unless we're playing Order of the Stick.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8092104, member: 87792"] But this is what having the PCs and NPCs use the same rules [I]means[/I]. Rather than just writing what the NPCs have. I might agree with this if you could give me an exact in-character explanation of what a hit point was - and why the last hit point mattered so much more than all the others. While hit points remain an abstract measure (as I normally take them as) I find this approach weird. Yes, there is an in-character explanation to whatever's going on - but the rules are the [I]user interface [/I] to the game world, not the physics model. At least not unless we're playing Order of the Stick. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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