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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Lanefan" data-source="post: 8092120" data-attributes="member: 29398"><p>First off, just because everyone can adventure (which, IMO, they can) by no means indicates that the vast amjority of them ever will.</p><p></p><p>There doesn't need to be a "Breadmaker" class to produce a top-flight baker; just use of the underlying premise that someone doing what they do for a long time and learning from others in the process is likely (though not guaranteed!) to get better at it.</p><p></p><p>Thing is, becoming a better baker doesn't give more hit points or fighting capability or really anything else except the ability to produce better baked goods. The baker's not getting formal training in anything else (and may, at such a high degree of proficiency, even be self-training as a baker these days). PC-class training involves getting trained in all the various things that make up a class' abilities; even a pure wizard gets a modicum of fighter training, to explain their slowly-advanging BAB or equivalent.</p><p></p><p>The baker only ever got trained in how to bake.</p><p></p><p>Lots to unpack on this one but I think we're closer to agreement than you might realize.</p><p></p><p>I've long had the concept of what I call "stay-at-home" members of the various classes - militia, street thieves, lab mages, temple clerics, etc. - who still gain xp through doing what they do but at a much slower rate than adventurers, largely because adventurers pack as much risk into a day in the field as a stay-at-home might face in two years; and xp to me represent in some ways a measure of risk faced and experience thus gained.</p><p></p><p>For example, a typical militia person or army soldier might gain a level every several years, almost entirely due to whatever battles they see action in. Most don't stay in those jobs long enough to become really skilled; those who do often end up as officers, which explains perfectly the idea of "A typical patrol will be commanded by a 3rd-level Fighter, and contain 6 1st-level Fighters along with 3d4 ordinary militia." seen so often in adventure modules.</p><p></p><p>A stay-at-home mage can, over the long haul, gain quite a few caster levels if she wants to (not all do). With these levels comes training; and while your portal-master might specialize in teleport magics he's still got the know-how and training to learn Meteor Swarm should the mood strike him; it's in his pay grade even though he's as yet seen no reason to use it. What he can't do is fight, as his training has all been around casting and hasn't included the broader training an adventurer seeks out.</p><p></p><p>(if it's not already obvious, you don't gain levels in my game without training, usually from someone else but - much slower but less costly - by yourself if you must)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8092120, member: 29398"] First off, just because everyone can adventure (which, IMO, they can) by no means indicates that the vast amjority of them ever will. There doesn't need to be a "Breadmaker" class to produce a top-flight baker; just use of the underlying premise that someone doing what they do for a long time and learning from others in the process is likely (though not guaranteed!) to get better at it. Thing is, becoming a better baker doesn't give more hit points or fighting capability or really anything else except the ability to produce better baked goods. The baker's not getting formal training in anything else (and may, at such a high degree of proficiency, even be self-training as a baker these days). PC-class training involves getting trained in all the various things that make up a class' abilities; even a pure wizard gets a modicum of fighter training, to explain their slowly-advanging BAB or equivalent. The baker only ever got trained in how to bake. Lots to unpack on this one but I think we're closer to agreement than you might realize. I've long had the concept of what I call "stay-at-home" members of the various classes - militia, street thieves, lab mages, temple clerics, etc. - who still gain xp through doing what they do but at a much slower rate than adventurers, largely because adventurers pack as much risk into a day in the field as a stay-at-home might face in two years; and xp to me represent in some ways a measure of risk faced and experience thus gained. For example, a typical militia person or army soldier might gain a level every several years, almost entirely due to whatever battles they see action in. Most don't stay in those jobs long enough to become really skilled; those who do often end up as officers, which explains perfectly the idea of "A typical patrol will be commanded by a 3rd-level Fighter, and contain 6 1st-level Fighters along with 3d4 ordinary militia." seen so often in adventure modules. A stay-at-home mage can, over the long haul, gain quite a few caster levels if she wants to (not all do). With these levels comes training; and while your portal-master might specialize in teleport magics he's still got the know-how and training to learn Meteor Swarm should the mood strike him; it's in his pay grade even though he's as yet seen no reason to use it. What he can't do is fight, as his training has all been around casting and hasn't included the broader training an adventurer seeks out. (if it's not already obvious, you don't gain levels in my game without training, usually from someone else but - much slower but less costly - by yourself if you must) [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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