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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Helldritch" data-source="post: 8092151" data-attributes="member: 6855114"><p>Each editions had its own strengths, weaknesses and ways to handle things that the others did not. I always said that what a player can do, so can his foes. But the reverse is not true. It never was and never will be and nor should it be.</p><p></p><p>Evil cheats. Evil does not play fair. That is why BBEG should have powers and abilities that are not available to players. Be it better HP, a bit more spell slots or whatever. What is important is that those changes are written down and not made on the spot for the personal enjoyment mischief of the DM. My players are well aware of my rule for BBEG and they love it even if that rule makes it so that they often get get their asses kicked of harder than what was originally written in an adventure module. I had to do this simply because groups are 6 players with a few followers (depending on the levels) and with every players above 4, BBEG tend to get weaker.</p><p></p><p>But otherwise, no change is needed in 5ed. Just avoid monotype encounters for fights you want to be harder and all should be good.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8092151, member: 6855114"] Each editions had its own strengths, weaknesses and ways to handle things that the others did not. I always said that what a player can do, so can his foes. But the reverse is not true. It never was and never will be and nor should it be. Evil cheats. Evil does not play fair. That is why BBEG should have powers and abilities that are not available to players. Be it better HP, a bit more spell slots or whatever. What is important is that those changes are written down and not made on the spot for the personal enjoyment mischief of the DM. My players are well aware of my rule for BBEG and they love it even if that rule makes it so that they often get get their asses kicked of harder than what was originally written in an adventure module. I had to do this simply because groups are 6 players with a few followers (depending on the levels) and with every players above 4, BBEG tend to get weaker. But otherwise, no change is needed in 5ed. Just avoid monotype encounters for fights you want to be harder and all should be good. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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