Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GMs: Campaign & Adventure Design Strategies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5215866" data-attributes="member: 66434"><p>Swords & sorcery is a pretty big genre with lots of variation. If you would like a certain feel to permeate your sessions then you will need to get a bit more specific.</p><p> </p><p>The World:</p><p>When I think sword & sorcery, the two worlds that leap to mind are Hyboria, and Nehwon. Magic is somewhat mysterious and rare and less available as a resource than in any edition of D&D. Make sure the players would enjoy this kind of setting.</p><p> </p><p>The System:</p><p>Make sure you choose a system that your players are least willing to try. There isn't much use in working up a whole campaign based on something that the players have no desire to play. For sword & sorcery something with a very flexible magic system and somewhat gritty combat rules is a good fit. GURPS is good for this but if you have players who hate the system or refuse to try it then there is no point considering it. </p><p> </p><p>The Adventures:</p><p>The types of adventures you choose should reinforce the feel that has been set up by the system and the world. In S&S adventures for example it is a good idea to keep the magic level of the world in mind when designing scenarios. It would be hard as a player to get immersed in the feel of the setting if flashy NPC spellcasters were in evidence during most of the adventures. </p><p> </p><p>The Players:</p><p>Of course the most important factor in determining the right feel for your campaign are the players. If the people participating in the campaign are not excited by the feel you are trying for then your efforts may be doomed from the start. The more input you can get from players about the type of world, system, and adventures you want to use the more those decisions will be supported in actual play.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5215866, member: 66434"] Swords & sorcery is a pretty big genre with lots of variation. If you would like a certain feel to permeate your sessions then you will need to get a bit more specific. The World: When I think sword & sorcery, the two worlds that leap to mind are Hyboria, and Nehwon. Magic is somewhat mysterious and rare and less available as a resource than in any edition of D&D. Make sure the players would enjoy this kind of setting. The System: Make sure you choose a system that your players are least willing to try. There isn't much use in working up a whole campaign based on something that the players have no desire to play. For sword & sorcery something with a very flexible magic system and somewhat gritty combat rules is a good fit. GURPS is good for this but if you have players who hate the system or refuse to try it then there is no point considering it. The Adventures: The types of adventures you choose should reinforce the feel that has been set up by the system and the world. In S&S adventures for example it is a good idea to keep the magic level of the world in mind when designing scenarios. It would be hard as a player to get immersed in the feel of the setting if flashy NPC spellcasters were in evidence during most of the adventures. The Players: Of course the most important factor in determining the right feel for your campaign are the players. If the people participating in the campaign are not excited by the feel you are trying for then your efforts may be doomed from the start. The more input you can get from players about the type of world, system, and adventures you want to use the more those decisions will be supported in actual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMs: Campaign & Adventure Design Strategies
Top