Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6008468" data-attributes="member: 92305"><p><strong>-- A LOW LEVEL WORLD OF HIGH ADVENTURE --</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Typically, with d20 games, there are two types of universes. The first is dynamic where the world scales with the level of the player characters. You can see this in some D&D adventures where, when playing a published adventure designed for characters level 1-3, all the town guards are 1st level Fighters and the Captain of the Guards is maybe 4th level.</p><p></p><p></p><p>Then, as the PCs gain experience and levels, an adventure designed for 4-6 level characters will have town guards at level 2 or 3, and the Captain at level 7.</p><p></p><p></p><p>The other type of universe is stagnant, where character levels remain what they are regardless of the PCs' level. Town guards are always about the same level, no matter where you go, and a Captain of the Guard of similar experience will be the same level, no matter the level of the player characters.</p><p></p><p></p><p>The Conan RPG uses this second method for the setting of the Hyborian Age. Feared Pict savages are 1st level Barbarians. And, from the point of view of a Commoner classed character, even one that is level 10, that 1st level Pict truly is something to be feared.</p><p></p><p></p><p>A GM that prefers the dynamic scaling method for his games can certainly game that way. But, I will note that keeping the Conan universe low-level (think of it like a E-10 game) will keep the grit and lethal flavor of the Hyborian Age that comes across so atmospherically in Howard's Conan stories.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>What Does A Level Mean?</strong></p><p></p><p></p><p>Half the game universe's NPCs should be in the 1st-3rd level range. For clarification, a section was added to the 2E core rulebook that provides guidelines to GMs when making decisions on character levels. See pg. 11-12 of the 2E rulebook for specifics, and look at the Human entries in the Beastiary chapter.</p><p></p><p></p><p>In sum, character levels in the Conan RPG are defined as such (from the examples given in the 2E Core Rulebook).</p><p></p><p></p><p>1st level - a novice fresh out of basic training. But also note that many NPCs are 1st level. A character can be a novice for years or even most of his life.</p><p></p><p></p><p>2nd or 3rd level - most seasoned NPCs. 50% of all NPCs are level 1-3.</p><p></p><p></p><p>4th level - a cut above. The elites. A leader of a bandit band or the fiercest warrior of a band of pirates.</p><p></p><p></p><p>8th level - legendary character. Clan chieftans. Infamous sorcerors. Army generals. Warriors of great renown. </p><p></p><p></p><p>12th level and greater - True mythical characters, as with Conan, Thoth-Amon, Thulsa Doom, Xaltotun, Akivasha.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Examples.</strong></p><p></p><p></p><p>Where as the first edition and Atlantean Edition used few examples to illustrate this point, the Second Edition of the rules drove the point home with the afore mentioned new section describing various character levels and several new examples in the Bestiary chapter of the book.</p><p></p><p></p><p>Here are those examples:</p><p></p><p></p><p><strong>Belit's Black Corsairs</strong>, who terrorised the Southern Coast for all those years, are 2nd level Southern Islander Pirates. </p><p></p><p></p><p>The feared Darfari Cannibals are 3rd level Black Kingdom Barbarians. </p><p></p><p></p><p>The entry for Picts reveals that they are 1st level Pictish Barbarians. </p><p></p><p></p><p>Typical Zamorian Thief? 2nd level Thief. </p><p></p><p></p><p>Typical Turanian Light Cavalryman? 2nd level Soldier. </p><p></p><p></p><p>Typical Peasant? 1st level Commoner. </p><p></p><p></p><p>Typical Merchant? 3rd level Commoner/1st level Scholar. </p><p></p><p></p><p>Typical Hyborian Socerer? 4th level Scholar. </p><p></p><p></p><p>Typical Zingaran Dancing Girl? 2nd level Temptress. </p><p></p><p></p><p>Typical City Guardsman? 2nd level Soldier. </p><p></p><p></p><p>Typical Bandit? 2nd level Borderer.</p><p></p><p></p><p>There's an example of a Sellsword, which is described as a dangerous mercenary and killer for hire. This guy is a 4th level character: 2nd level Soldier/2nd level Borderer.</p><p></p><p></p><p>Also note page 301 of 2E Conan. The majority of a kingdom's military forces are 1st level Soldiers. Lower-ranking officers are 2nd-5th level Soldiers. Higher ranking officers are usually Nobles or Noble/Soldiers multiclassed. Peasant militia are usually 1st level Commoners armed with war spears.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Commoner.</strong></p><p></p><p></p><p>The Commoner class is meant for NPCs. You'll see it listed on page 351 of the 2E Core Rulebook. This class maxes out at level 10, uses a d4 Hit Die, is illiterate (a character must spend skill points to be able to read and write), and comes with few class perks in the way of free Feats and class abilities.</p><p></p><p></p><p>For example, a 1st level Soldier character gets maximum hit points (1st level Commoners do not get maximum--it must be rolled), uses d10 hit dice, is proficient with all simple and martial weapons, light, medium, and heavy armor, and shields. Plus, the character is given the Two-Weapon combat feat for free (in addition to other bonuses).</p><p></p><p></p><p>In contrast, the 1st level Commoner must roll his starting hit points--he does not get maximum points. He is illiterate and two skill points must be spent in order to make the character educated enough to read and write. And, proficiency is given for one simple weapon--that's a single weapon, not all weapons classed as "Simple" as with the Soldier.</p><p></p><p></p><p><strong>Point of View:</strong> Upon first glance, a 1st level Pict Barbarian doesn't seem all that scary. But, a GM should look at the 1st level Pict from the point of view of a Commoner of any level. From that vantage point, the Pict savage is certainly something to be feared.</p><p></p><p></p><p><strong>GM Advice:</strong> When considering the power of any character level in the Conan RPG, always consider that level from the point of view of a Commoner classed NPC.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6008468, member: 92305"] [B]-- A LOW LEVEL WORLD OF HIGH ADVENTURE --[/B] Typically, with d20 games, there are two types of universes. The first is dynamic where the world scales with the level of the player characters. You can see this in some D&D adventures where, when playing a published adventure designed for characters level 1-3, all the town guards are 1st level Fighters and the Captain of the Guards is maybe 4th level. Then, as the PCs gain experience and levels, an adventure designed for 4-6 level characters will have town guards at level 2 or 3, and the Captain at level 7. The other type of universe is stagnant, where character levels remain what they are regardless of the PCs' level. Town guards are always about the same level, no matter where you go, and a Captain of the Guard of similar experience will be the same level, no matter the level of the player characters. The Conan RPG uses this second method for the setting of the Hyborian Age. Feared Pict savages are 1st level Barbarians. And, from the point of view of a Commoner classed character, even one that is level 10, that 1st level Pict truly is something to be feared. A GM that prefers the dynamic scaling method for his games can certainly game that way. But, I will note that keeping the Conan universe low-level (think of it like a E-10 game) will keep the grit and lethal flavor of the Hyborian Age that comes across so atmospherically in Howard's Conan stories. [B]What Does A Level Mean?[/B] Half the game universe's NPCs should be in the 1st-3rd level range. For clarification, a section was added to the 2E core rulebook that provides guidelines to GMs when making decisions on character levels. See pg. 11-12 of the 2E rulebook for specifics, and look at the Human entries in the Beastiary chapter. In sum, character levels in the Conan RPG are defined as such (from the examples given in the 2E Core Rulebook). 1st level - a novice fresh out of basic training. But also note that many NPCs are 1st level. A character can be a novice for years or even most of his life. 2nd or 3rd level - most seasoned NPCs. 50% of all NPCs are level 1-3. 4th level - a cut above. The elites. A leader of a bandit band or the fiercest warrior of a band of pirates. 8th level - legendary character. Clan chieftans. Infamous sorcerors. Army generals. Warriors of great renown. 12th level and greater - True mythical characters, as with Conan, Thoth-Amon, Thulsa Doom, Xaltotun, Akivasha. [B]Examples.[/B] Where as the first edition and Atlantean Edition used few examples to illustrate this point, the Second Edition of the rules drove the point home with the afore mentioned new section describing various character levels and several new examples in the Bestiary chapter of the book. Here are those examples: [B]Belit's Black Corsairs[/B], who terrorised the Southern Coast for all those years, are 2nd level Southern Islander Pirates. The feared Darfari Cannibals are 3rd level Black Kingdom Barbarians. The entry for Picts reveals that they are 1st level Pictish Barbarians. Typical Zamorian Thief? 2nd level Thief. Typical Turanian Light Cavalryman? 2nd level Soldier. Typical Peasant? 1st level Commoner. Typical Merchant? 3rd level Commoner/1st level Scholar. Typical Hyborian Socerer? 4th level Scholar. Typical Zingaran Dancing Girl? 2nd level Temptress. Typical City Guardsman? 2nd level Soldier. Typical Bandit? 2nd level Borderer. There's an example of a Sellsword, which is described as a dangerous mercenary and killer for hire. This guy is a 4th level character: 2nd level Soldier/2nd level Borderer. Also note page 301 of 2E Conan. The majority of a kingdom's military forces are 1st level Soldiers. Lower-ranking officers are 2nd-5th level Soldiers. Higher ranking officers are usually Nobles or Noble/Soldiers multiclassed. Peasant militia are usually 1st level Commoners armed with war spears. [B]Commoner.[/B] The Commoner class is meant for NPCs. You'll see it listed on page 351 of the 2E Core Rulebook. This class maxes out at level 10, uses a d4 Hit Die, is illiterate (a character must spend skill points to be able to read and write), and comes with few class perks in the way of free Feats and class abilities. For example, a 1st level Soldier character gets maximum hit points (1st level Commoners do not get maximum--it must be rolled), uses d10 hit dice, is proficient with all simple and martial weapons, light, medium, and heavy armor, and shields. Plus, the character is given the Two-Weapon combat feat for free (in addition to other bonuses). In contrast, the 1st level Commoner must roll his starting hit points--he does not get maximum points. He is illiterate and two skill points must be spent in order to make the character educated enough to read and write. And, proficiency is given for one simple weapon--that's a single weapon, not all weapons classed as "Simple" as with the Soldier. [B]Point of View:[/B] Upon first glance, a 1st level Pict Barbarian doesn't seem all that scary. But, a GM should look at the 1st level Pict from the point of view of a Commoner of any level. From that vantage point, the Pict savage is certainly something to be feared. [B]GM Advice:[/B] When considering the power of any character level in the Conan RPG, always consider that level from the point of view of a Commoner classed NPC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top