Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6011036" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Weapon & Equipment Availability</strong></span></p><p></p><p></p><p>Pay heed to the Weapon and Armor availablity notes provided in the 2E Core Rulebook and <strong>Tito's Trading Post</strong>. Use common sense. Give different areas of your game world a <em>flavor</em> by the types of weapons that are available in that region. And remember that, while in standard 3.5 D&D, a player looks forward to finding new equipment (with bigger attack and damage modifiers), a similar reward system can be simulated in the Conan RPG by keeping some weapons unavailable to the PCs until they reach a certain point in the game. </p><p></p><p>You can simulate this in your game by not allowing every weapon in the game to be available at the game's outset. If there is something a player desires for his character, consider letting that character find the weapon later once the party has moved to the appropriate region--or maybe as a rare reward at the conclusion of an adventure. Remember, in the '82 Conan movie, how awed Conan was when he found the Atlantean sword?</p><p></p><p>For example, the crossbow should be a weapon found in the Hyborian kingdoms. This weapon would be too "fussy" for the Cimmerian smiths, thus, the weapon should be quite rare in Cimmeria. Likewise, the Cimmerian attitude towards bows is that the weapon is used for hunting, not for war. Thus, the vast majority of bows found in Cimmeria should be of the hunting bow type which do not provide a STR bonus.</p><p></p><p>On the other hand, the Hyrkanians are known for their bowmanship, and in certain regions of Hyrkania, the Hyrkanian Horn Bow should be readily available. In the deep regions of the Pictish Wilderness, away from Aquilonian influence, primitive weapons should be the norm. A western region of Stygia has not yet found the secret of steel, and, thus, arms its warriors with bronze and copper weapons (see the Primitive Weapon Quality rule).</p><p></p><p>Note the cost increase mentioned in Tito's Trading Post for rare items (where it says the cost can be 5, 10, or many more times the price given in the equipment lists). Also remember that coin is not used in all parts of the world. In some areas, that bearskin hunter's cloak may be more valuable than all the silver you carry in your pouch. In those places, barter is king. </p><p></p><p>Tito's Trading Post provides qualities for clothing and equipment. Consider that description and have the clothes and gear your PCs use wear out from time to time. An impromptu adventure could spring from the simple need to hunt a deer (using the Hunting Rules from the Fiercest book) and make new clothing from its skin (using the Crafting rules). The condition of a PC's gear can impact roleplaying situations and certain social checks. Don't nag and bore your players with this kind of stuff, though. Just throw it in when the reminder of the mundane would actually add some spice to the game, giving the players a different look at how their characters spend their lives in the game world.</p><p></p><p>Also, once a character gets a prized item, don't be afraid to take it away from him at some point. Items sometimes get lost while swimming. Weapons and armor can be subject to Sunder attacks, and without a smith or the proper equipment, may never get repaired. Use the weapon and armor repair rules (see the appropriate Feats, Skills, Equipment Chapter, and pg. 179 of the 2E rulebook). The quest to replace or repair a prized item can be a great push needed for a GM's adventure.</p><p></p><p>Various supplements bring new types of equipment to the game. <strong>The Warrior's Companion</strong> provides new items like Hyperborean Hide Armor and the Aquilonian Shieldknife. That book also provides rules for improving the stats of your weapons and armor. The Barbaric supplements provides excellent entries, such as piecemeal armor rules and fantastic section on mundane goods.</p><p></p><p>One of my favorite d20 (non-Conan) books is a hardback focusing (mostly) on real world equipment, called <strong>From Stone To Steel</strong>. That book is full of useful information that you could use in your Conan game. I highly recommend it, if you can still find a copy of this out of print book.</p><p></p><p><img src="http://ecx.images-amazon.com/images/I/41K8QMAsfEL._SL500_AA300_.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>In Sum, with the right approach, the GM can make equipment an important and interesting part of the game, providing in-game rewards and making his game world seem more real, all at the same time.</p><p></p><p>In other words: Don't always reply, when one of your players says that he needs a new shield, "You went to the merchant and got a new one for 3 silvers. Let's move on." Sometimes, you'll want to do that, to keep the game moving, not allowing it to get sidetracked with the uninteresting. But, also, sometimes buying that shield can lead to the most fun encounter of the night.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6011036, member: 92305"] [COLOR=#0000ff][B]Weapon & Equipment Availability[/B][/COLOR] Pay heed to the Weapon and Armor availablity notes provided in the 2E Core Rulebook and [B]Tito's Trading Post[/B]. Use common sense. Give different areas of your game world a [I]flavor[/I] by the types of weapons that are available in that region. And remember that, while in standard 3.5 D&D, a player looks forward to finding new equipment (with bigger attack and damage modifiers), a similar reward system can be simulated in the Conan RPG by keeping some weapons unavailable to the PCs until they reach a certain point in the game. You can simulate this in your game by not allowing every weapon in the game to be available at the game's outset. If there is something a player desires for his character, consider letting that character find the weapon later once the party has moved to the appropriate region--or maybe as a rare reward at the conclusion of an adventure. Remember, in the '82 Conan movie, how awed Conan was when he found the Atlantean sword? For example, the crossbow should be a weapon found in the Hyborian kingdoms. This weapon would be too "fussy" for the Cimmerian smiths, thus, the weapon should be quite rare in Cimmeria. Likewise, the Cimmerian attitude towards bows is that the weapon is used for hunting, not for war. Thus, the vast majority of bows found in Cimmeria should be of the hunting bow type which do not provide a STR bonus. On the other hand, the Hyrkanians are known for their bowmanship, and in certain regions of Hyrkania, the Hyrkanian Horn Bow should be readily available. In the deep regions of the Pictish Wilderness, away from Aquilonian influence, primitive weapons should be the norm. A western region of Stygia has not yet found the secret of steel, and, thus, arms its warriors with bronze and copper weapons (see the Primitive Weapon Quality rule). Note the cost increase mentioned in Tito's Trading Post for rare items (where it says the cost can be 5, 10, or many more times the price given in the equipment lists). Also remember that coin is not used in all parts of the world. In some areas, that bearskin hunter's cloak may be more valuable than all the silver you carry in your pouch. In those places, barter is king. Tito's Trading Post provides qualities for clothing and equipment. Consider that description and have the clothes and gear your PCs use wear out from time to time. An impromptu adventure could spring from the simple need to hunt a deer (using the Hunting Rules from the Fiercest book) and make new clothing from its skin (using the Crafting rules). The condition of a PC's gear can impact roleplaying situations and certain social checks. Don't nag and bore your players with this kind of stuff, though. Just throw it in when the reminder of the mundane would actually add some spice to the game, giving the players a different look at how their characters spend their lives in the game world. Also, once a character gets a prized item, don't be afraid to take it away from him at some point. Items sometimes get lost while swimming. Weapons and armor can be subject to Sunder attacks, and without a smith or the proper equipment, may never get repaired. Use the weapon and armor repair rules (see the appropriate Feats, Skills, Equipment Chapter, and pg. 179 of the 2E rulebook). The quest to replace or repair a prized item can be a great push needed for a GM's adventure. Various supplements bring new types of equipment to the game. [B]The Warrior's Companion[/B] provides new items like Hyperborean Hide Armor and the Aquilonian Shieldknife. That book also provides rules for improving the stats of your weapons and armor. The Barbaric supplements provides excellent entries, such as piecemeal armor rules and fantastic section on mundane goods. One of my favorite d20 (non-Conan) books is a hardback focusing (mostly) on real world equipment, called [B]From Stone To Steel[/B]. That book is full of useful information that you could use in your Conan game. I highly recommend it, if you can still find a copy of this out of print book. [IMG]http://ecx.images-amazon.com/images/I/41K8QMAsfEL._SL500_AA300_.jpg[/IMG] In Sum, with the right approach, the GM can make equipment an important and interesting part of the game, providing in-game rewards and making his game world seem more real, all at the same time. In other words: Don't always reply, when one of your players says that he needs a new shield, "You went to the merchant and got a new one for 3 silvers. Let's move on." Sometimes, you'll want to do that, to keep the game moving, not allowing it to get sidetracked with the uninteresting. But, also, sometimes buying that shield can lead to the most fun encounter of the night. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top