Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6017607" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Demoralize Other</strong></span></p><p></p><p></p><p></p><p>This option of the Intimidate skill is something that should be used FREQUENTLY by warriors of the Hyborian Age. It should be used early in a fight, and a character should be given bonuses on the throw due to the things the character does to enhance his intimidation by the way he looks.</p><p></p><p>As the rule states, the Demoralize option is a standard action, but the action can be an animalistic growl, a ferral look, or even a wild war cry in place of a demorizing sentence like, "I'm going use the coils of your innards to grease my blade."</p><p></p><p><img src="http://2.bp.blogspot.com/-WOzeTI9_leQ/TbshBpCiHlI/AAAAAAAAAy0/NFhEcyipfDw/s1600/conan.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p></p><p>Conan, on his assault of Thulsa Doom's stronghold, covered himself in stripes of black woad, and this gave him a +1 modifier to his Demoralize attempts.</p><p></p><p><img src="http://www.cultureblues.com/wp-content/uploads/2010/03/Conan-5.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p></p><p>I suggest a slight tweak to this rule. If you read it closely (pg. 107 2E Core Rulebook), it can only be used on an opponent that you threaten. In most cases, that means that you can only demoralize someone that is 5' away from you. That's not realistic, is it? I wouldn't think so. The rule seems to only allow foes to be demoralized if you are in melee with them.</p><p></p><p>The <a href="http://paizo.com/pathfinderRPG/prd/skills/intimidate.html" target="_blank"><span style="color: #810081">Pathfinder version of the Demoralize Other rule is written better than the one in the Conan RPG.</span></a> Click on the link to view it. What's changed? First off, the range is increased from the character's threat range to 30 feet. That seems more like it. Second, the Conan version of the rule only lasts for one round. The Pathfinder version lasts for one round plus one round per 5 points by which the Intidate check exceeds the DC. The better you are at demoralizing, the longer the effect you have on your foe. That seems correct to me. Third, the Pathfinder version is much more clear than the Conan RPG rules on additional attempts at Demoralizing Opponents.</p><p></p><p>So, I suggest not only using the demoralize rule often (like, in every combat) of your games, but also exchanging the 2E Conan rule for the slightly altered one provided in Pathfinder.</p><p></p><p>And, I suggest allowing circumstance modifiers for intimidating garb that the character may wear. You'll see things in the rules that provide these modifiers, like Pict warpaint or the +1 modifier provided to Intimidate checks from wearing the warhood featured in The Warrior's Companion. </p><p></p><p>Because, if you've got a player with a character that looks like the below, the PC deserves a few bonus points to improve his demoralize check. Heck, I'd give this guy a +2.</p><p></p><p><img src="http://i.allday.ru/uploads/posts/2009-09/thumbs/1252526719_aoc_bearshaman_pvp.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Now, there is an optional rule that pertains to Intimidation that appears in a couple of the supplemental game books. I think the most complete version of this Intimidate option appears on page 54 of <strong>Hyboria's Fiercest</strong>. I'm going to argue against using this optional rule it diminishes the value of the CHA attribute. If this rule is used, all the player is going to do is get more mileage out of his highest attribute, no matter what it is. Charisma is, by the game's definition, the character's force of personality...his persuasiveness...his personal magnetism. Like all the attributes, CHA covers a broad spectrum of traits about the character. Charisma isn't only personal attriveness and the character's ability to lead. It's also the character's source of his non-physical presence. Look at page 11 of the 2E Core Rulebook. There is says that Charisma is used for checks that represent attempts to influence others. Therefore, I think that Charisma is the correct stat to use with the Intimidate skill. If Charisma is used to contain and control magical energies purely by one's force of personality, then, absolutely, CHA is the right choice for the Demoralize Other ability as it's a similar type of force the character is using when doing either. None of the other attributes suit the Demoralize Other ability better than CHA.</p><p></p><p>You, of course, are free to use or not use the cited optional rule as you see fit for your game.</p><p></p><p></p><p></p><p></p><p></p><p><img src="http://www.alextornberg.com/art/concepts/Age_of_Conan/EPIC_bear_shaman.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #0040ff"><strong>QUESTIONS & THOUGHTS:</strong></span></p><p></p><p><strong>How much of a modifier should I give to improve the Demoralize Other attempt?</strong> Use the Favorable Conditions rule from page 87 of the 2E Core Rulebook, but be careful not to award too much. If a character uses warpaint, give him a +1 to his Demoralize Other attempt. See the second picture above that shows Conan in the black woad. Some clothing, armor, and head coverings might warrant a +2 circumstance bonus. See third pic above with the warrior holding the spiked club.</p><p></p><p></p><p></p><p><strong>What is the character doing when taking a standard action to Demoralize another?</strong> He's screaming a war cry at the top of his lungs. He's smiling at you once you've hit him so hard that you've knocked one of his teeth out. He's telling you what it's going to feel like when his cold steel pierces your gut.</p><p></p><p>Here's a classic example. Picture the warrior directly above. You see him hacking away murderously at your friend. That NPC goes down. Next round, the warrior turns toward you, pointing directly at you using that axe, your friend's book still fresh on its blade. Words eminate from behind that deathmask. "You're next," he says.</p><p></p><p>That's a standard action. That's a Demoralize Other attempt. Get creative!</p><p></p><p><em>Remember the 1982 version of Conan The Barbarian? Remember the assault on Thulsa Doom's stronghold? In the middle of a fight, Valeria stops to look at her foes while slapping her blade against her palm. In game terms, that's the character taking a standard action to attempt to Demoralize her foes. She must have rolled high, too, because in her case, the GM decided that she broke the morale of those 1st level warriors she was fighting because of instead of forging ahead with the fight, facing the demoralized penalties, the GM just decided to make them run.</em></p><p></p><p></p><p></p><p><strong>Don't forget that a Demoralize Other attempt can effect several foes, all at the same time.</strong> Just as illustrated with the Valeria example above, there's no reason why multiple foes cannot be affected by the same Demoralize attempt.</p><p></p><p>For example, the skull-faced character pictured above slaps that bloody axe against his shield while emitting a demonic war cry. Using the Pathfinde rule, all within sight and 30 feet of this character should be subject to the Demoralize attempt.</p><p></p><p>That, right there, all of a sudden makes the sacrifice of a standard action worth the time taken to Demoralize foes. Successful demoralize attempts make the target shaken, which gives the foes a -2 on attack throws (among other effects). That -2 attack is the same as giving you +2 steps in AC. If you've got multiple foes, you are 2 steps higher in AC, effectively, <em>against all demoralized foes</em>.</p><p></p><p>That ain't half bad.</p><p></p><p>In standard D&D, spells like Protection From Evil and Bless provide characters with bonuses like this. Conan doesn't have those kinds of spells in the game. I think of little rules like Demoralize Other as the Conan RPG's way of replacing those types of spell effects.</p><p></p><p></p><p></p><p><strong>Don't forget the Stealy Gaze feat.</strong> As mentioned above, most NPCs in the game will be 1-3 level. That means that most characters in the game will have 1-3 feats their entire lives. For a Pict to come screaming out of the jungble, bearing a wicked pointed spear, all decked out in warpaint, yelling at the top of its lungs, to engage you on the trail, he's charging and attempting to Demoralize you at the same time. The Stealy Gaze Feat makes the attempt a Free Action. This means that he can combine it with other actions, like the charge or even a standard attack. Think about this: Win initiative; catch your foe flatfooted; your foe is -2 attack you and is conisdered AC 10 during that first round. That sounds like a pretty good first attack to me!</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6017607, member: 92305"] [COLOR=#0000ff][B]Demoralize Other[/B][/COLOR] This option of the Intimidate skill is something that should be used FREQUENTLY by warriors of the Hyborian Age. It should be used early in a fight, and a character should be given bonuses on the throw due to the things the character does to enhance his intimidation by the way he looks. As the rule states, the Demoralize option is a standard action, but the action can be an animalistic growl, a ferral look, or even a wild war cry in place of a demorizing sentence like, "I'm going use the coils of your innards to grease my blade." [IMG]http://2.bp.blogspot.com/-WOzeTI9_leQ/TbshBpCiHlI/AAAAAAAAAy0/NFhEcyipfDw/s1600/conan.JPG[/IMG] Conan, on his assault of Thulsa Doom's stronghold, covered himself in stripes of black woad, and this gave him a +1 modifier to his Demoralize attempts. [IMG]http://www.cultureblues.com/wp-content/uploads/2010/03/Conan-5.jpg[/IMG] I suggest a slight tweak to this rule. If you read it closely (pg. 107 2E Core Rulebook), it can only be used on an opponent that you threaten. In most cases, that means that you can only demoralize someone that is 5' away from you. That's not realistic, is it? I wouldn't think so. The rule seems to only allow foes to be demoralized if you are in melee with them. The [URL="http://paizo.com/pathfinderRPG/prd/skills/intimidate.html"][COLOR=#810081]Pathfinder version of the Demoralize Other rule is written better than the one in the Conan RPG.[/COLOR][/URL] Click on the link to view it. What's changed? First off, the range is increased from the character's threat range to 30 feet. That seems more like it. Second, the Conan version of the rule only lasts for one round. The Pathfinder version lasts for one round plus one round per 5 points by which the Intidate check exceeds the DC. The better you are at demoralizing, the longer the effect you have on your foe. That seems correct to me. Third, the Pathfinder version is much more clear than the Conan RPG rules on additional attempts at Demoralizing Opponents. So, I suggest not only using the demoralize rule often (like, in every combat) of your games, but also exchanging the 2E Conan rule for the slightly altered one provided in Pathfinder. And, I suggest allowing circumstance modifiers for intimidating garb that the character may wear. You'll see things in the rules that provide these modifiers, like Pict warpaint or the +1 modifier provided to Intimidate checks from wearing the warhood featured in The Warrior's Companion. Because, if you've got a player with a character that looks like the below, the PC deserves a few bonus points to improve his demoralize check. Heck, I'd give this guy a +2. [IMG]http://i.allday.ru/uploads/posts/2009-09/thumbs/1252526719_aoc_bearshaman_pvp.jpg[/IMG] Now, there is an optional rule that pertains to Intimidation that appears in a couple of the supplemental game books. I think the most complete version of this Intimidate option appears on page 54 of [B]Hyboria's Fiercest[/B]. I'm going to argue against using this optional rule it diminishes the value of the CHA attribute. If this rule is used, all the player is going to do is get more mileage out of his highest attribute, no matter what it is. Charisma is, by the game's definition, the character's force of personality...his persuasiveness...his personal magnetism. Like all the attributes, CHA covers a broad spectrum of traits about the character. Charisma isn't only personal attriveness and the character's ability to lead. It's also the character's source of his non-physical presence. Look at page 11 of the 2E Core Rulebook. There is says that Charisma is used for checks that represent attempts to influence others. Therefore, I think that Charisma is the correct stat to use with the Intimidate skill. If Charisma is used to contain and control magical energies purely by one's force of personality, then, absolutely, CHA is the right choice for the Demoralize Other ability as it's a similar type of force the character is using when doing either. None of the other attributes suit the Demoralize Other ability better than CHA. You, of course, are free to use or not use the cited optional rule as you see fit for your game. [IMG]http://www.alextornberg.com/art/concepts/Age_of_Conan/EPIC_bear_shaman.jpg[/IMG] [COLOR=#0040ff][B]QUESTIONS & THOUGHTS:[/B][/COLOR] [B]How much of a modifier should I give to improve the Demoralize Other attempt?[/B] Use the Favorable Conditions rule from page 87 of the 2E Core Rulebook, but be careful not to award too much. If a character uses warpaint, give him a +1 to his Demoralize Other attempt. See the second picture above that shows Conan in the black woad. Some clothing, armor, and head coverings might warrant a +2 circumstance bonus. See third pic above with the warrior holding the spiked club. [B]What is the character doing when taking a standard action to Demoralize another?[/B] He's screaming a war cry at the top of his lungs. He's smiling at you once you've hit him so hard that you've knocked one of his teeth out. He's telling you what it's going to feel like when his cold steel pierces your gut. Here's a classic example. Picture the warrior directly above. You see him hacking away murderously at your friend. That NPC goes down. Next round, the warrior turns toward you, pointing directly at you using that axe, your friend's book still fresh on its blade. Words eminate from behind that deathmask. "You're next," he says. That's a standard action. That's a Demoralize Other attempt. Get creative! [I]Remember the 1982 version of Conan The Barbarian? Remember the assault on Thulsa Doom's stronghold? In the middle of a fight, Valeria stops to look at her foes while slapping her blade against her palm. In game terms, that's the character taking a standard action to attempt to Demoralize her foes. She must have rolled high, too, because in her case, the GM decided that she broke the morale of those 1st level warriors she was fighting because of instead of forging ahead with the fight, facing the demoralized penalties, the GM just decided to make them run.[/I] [B]Don't forget that a Demoralize Other attempt can effect several foes, all at the same time.[/B] Just as illustrated with the Valeria example above, there's no reason why multiple foes cannot be affected by the same Demoralize attempt. For example, the skull-faced character pictured above slaps that bloody axe against his shield while emitting a demonic war cry. Using the Pathfinde rule, all within sight and 30 feet of this character should be subject to the Demoralize attempt. That, right there, all of a sudden makes the sacrifice of a standard action worth the time taken to Demoralize foes. Successful demoralize attempts make the target shaken, which gives the foes a -2 on attack throws (among other effects). That -2 attack is the same as giving you +2 steps in AC. If you've got multiple foes, you are 2 steps higher in AC, effectively, [I]against all demoralized foes[/I]. That ain't half bad. In standard D&D, spells like Protection From Evil and Bless provide characters with bonuses like this. Conan doesn't have those kinds of spells in the game. I think of little rules like Demoralize Other as the Conan RPG's way of replacing those types of spell effects. [B]Don't forget the Stealy Gaze feat.[/B] As mentioned above, most NPCs in the game will be 1-3 level. That means that most characters in the game will have 1-3 feats their entire lives. For a Pict to come screaming out of the jungble, bearing a wicked pointed spear, all decked out in warpaint, yelling at the top of its lungs, to engage you on the trail, he's charging and attempting to Demoralize you at the same time. The Stealy Gaze Feat makes the attempt a Free Action. This means that he can combine it with other actions, like the charge or even a standard attack. Think about this: Win initiative; catch your foe flatfooted; your foe is -2 attack you and is conisdered AC 10 during that first round. That sounds like a pretty good first attack to me! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top