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<blockquote data-quote="Water Bob" data-source="post: 6270264" data-attributes="member: 92305"><p>There's only a handful of encounters in the adventure. One is a wereboar, but he's neutral to the PCs. He doesn't have to fight the PCs unless circumstances dictate it. I'm thinking of that witch in the '82 Conan film that seemed to be a were-something. Maybe a were-cat. I'm going to play this guy like that. He'll be neutral to the PCs. He may help them, and he may not. It just depends on how it all plays out. The PCs may never know that he is a were-something.</p><p></p><p></p><p>And, I think I'll change it from a wereboar to something a little more sexy. I think I'll just keep it mysterious and not name it. If they see the guy change, then I'll describe how he looks and let the players try to guess what he is.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>The more fanciful creatures, I'll take out. There's an Ochre Jelly in the Thieves hideout. That's gone. There's some mutated Yellow Mold that I'm undecided about. I may take it out, but then again, it covers a chest--so the PCs will know that they're up against something if they try to open it. All of the magic perks, I take out. All magical armor is ignored, and magical weapons are changed to their normal counterparts. I turn magic rings into silver or brass--something the PCs can sell. I lower the amount of money the PC will get from downing foes and exploring. These Argosseans are serfs. They've got no coin, and if they've got no coin, then the bandits have little to steal from them. Treasure is lowered from 10% to nothing, depending on what makes sense. Which is why I'm considering keeping the Mold. The players will be damn hungry for treasure, and the mold presents a challenge for them.</p><p></p><p></p><p>There's a Harpy in a tree near one of the roads. I've been thinking about digging through the Conan Beastiary and trying to find something that fits the Hyborian Age a bit better, but I may keep the Harpy. I haven't fleshed it out yet, but I'm thinking that Sorcery is at work here. Sorcery is frowned upon in Argos,and in some of the cities, it's illegal. But, sorcery has returned, and evil attracts evil--so this creature from the Outer Dark has entered this world and perched in that tree. I'm still considering all of this. I like the evil begets evil aspect, though.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6270264, member: 92305"] There's only a handful of encounters in the adventure. One is a wereboar, but he's neutral to the PCs. He doesn't have to fight the PCs unless circumstances dictate it. I'm thinking of that witch in the '82 Conan film that seemed to be a were-something. Maybe a were-cat. I'm going to play this guy like that. He'll be neutral to the PCs. He may help them, and he may not. It just depends on how it all plays out. The PCs may never know that he is a were-something. And, I think I'll change it from a wereboar to something a little more sexy. I think I'll just keep it mysterious and not name it. If they see the guy change, then I'll describe how he looks and let the players try to guess what he is. The more fanciful creatures, I'll take out. There's an Ochre Jelly in the Thieves hideout. That's gone. There's some mutated Yellow Mold that I'm undecided about. I may take it out, but then again, it covers a chest--so the PCs will know that they're up against something if they try to open it. All of the magic perks, I take out. All magical armor is ignored, and magical weapons are changed to their normal counterparts. I turn magic rings into silver or brass--something the PCs can sell. I lower the amount of money the PC will get from downing foes and exploring. These Argosseans are serfs. They've got no coin, and if they've got no coin, then the bandits have little to steal from them. Treasure is lowered from 10% to nothing, depending on what makes sense. Which is why I'm considering keeping the Mold. The players will be damn hungry for treasure, and the mold presents a challenge for them. There's a Harpy in a tree near one of the roads. I've been thinking about digging through the Conan Beastiary and trying to find something that fits the Hyborian Age a bit better, but I may keep the Harpy. I haven't fleshed it out yet, but I'm thinking that Sorcery is at work here. Sorcery is frowned upon in Argos,and in some of the cities, it's illegal. But, sorcery has returned, and evil attracts evil--so this creature from the Outer Dark has entered this world and perched in that tree. I'm still considering all of this. I like the evil begets evil aspect, though. [/QUOTE]
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