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<blockquote data-quote="Water Bob" data-source="post: 6328083" data-attributes="member: 92305"><p><strong>-- TYPICAL RAEZE REFUGEE --</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Raeze is a town of some 1800 souls. Some left before the conflict between the Messantian forces and the Rhodin--the remants of Khalar Zym's cult followers. Many townsfolk died during the fighting. And, many have died in the plague as it has raised its angry head upon the town now some eighteen months after King Milo's forces defeated the Rhodin on the Plain of Bone and Marrow.</p><p></p><p></p><p>Word has spread among the remaining populace. A group of those still healthy are leaving. Those who heed this call must meet at the Lovers (the twin trees about an hour outside of town) on the following morn. The sick are not welcome, and any that do come will be left behind.</p><p></p><p></p><p>That next morning, more than 200 showed up. Some were turned away. The rest, just families and merchants, survivors and commoners, with all their worldly wealth on their backs, set off at a slow pace away from the town. They all believed that there was safety in numbers.</p><p></p><p></p><p>If stats are needed for a generic refugee, use the below. And to it, or change it up a bit, to reflect impromptu individual NPCs the player characters meet.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Raeze Townsfolk</strong></p><p>1st level Argossean Commoner</p><p></p><p></p><p><strong>STR:</strong> 11</p><p><strong>DEX:</strong> 9 (-1)</p><p><strong>CON:</strong> 12 (+1)</p><p><strong>INT:</strong> 10 </p><p><strong>WIS:</strong> 11 </p><p><strong>CHA:</strong> 10</p><p></p><p></p><p><strong>HP:</strong> 3</p><p><strong>Fate:</strong> 0</p><p><strong>XP:</strong> 0</p><p><strong>Speed:</strong> 30</p><p></p><p></p><p><strong>Parry:</strong> AC 10 (AC 9 when using Improvised Weapon)</p><p><strong>Dodge:</strong> AC 9</p><p></p><p></p><p><strong>Initiative:</strong> -1</p><p><strong>Fort:</strong> +1</p><p><strong>Ref:</strong> -1</p><p><strong>Will:</strong> +0</p><p></p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee:</strong> +0 base / -4 with Improvised Weapon: 1d4 or 1d6, AP-</p><p><strong>Finesse:</strong> -1</p><p><strong>Ranged:</strong> -1</p><p></p><p></p><p><strong>LANGUAGES:</strong> Argossean (native) This character is illiterate.</p><p></p><p></p><p><strong>1st LEVEL FEAT:</strong> Skill Focus (for Craft or Handle Animal)</p><p><strong>BONUS FEAT: </strong> Skill Focus (Profession)</p><p></p><p></p><p><strong><u>SKILLS</u></strong></p><p></p><p></p><p>+7 Craft (or Handle Animal)</p><p>+4 Knowledge (Local/Town of Raeze)</p><p>+2 Perform</p><p></p><p></p><p>+7 Profession</p><p>+2 Survival</p><p></p><p></p><p>+0 Listen</p><p>+0 Spot</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>EQUIPMENT:</strong> Improvised Weapon that does 1d4 or 1d6 damage. AP -. And improvised weapon can be anything from a stick to a gardening hoe. NPC has simple clothing and appropriate clothes and equipment for their trade. Some NPC, for variety, can use knives or daggers, even a real Simple weapon, if the need ever arises.</p><p></p><p></p><p>The stats above represent the fighting men. Women, the elderly, and children will be weaker, but note that Mablo would not allow any children or older Raeze residents who would slow the procession down. <strong>All the refugees are able bodied with a minimum Speed 20 (due to carrying their property).</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The mob of refugees are led by Mablo, formerly the Raeze wood merchant who also owned the only warehouses in town. His business has been completely ransacked and destroyed in the wake of the troubles in Raeze. It is he who will speak for the group, fire them up, and lead them away from the dying town.</p><p></p><p></p><p><strong>Mablo Riconti</strong></p><p>3rd level Commoner/1st level Scholar</p><p></p><p></p><p><strong>Race:</strong> Argossean</p><p><strong>Sex:</strong> Male</p><p><strong>Age:</strong> 44</p><p><strong>Height:</strong> 5'7"</p><p><strong>Weight:</strong> 201 lbs.</p><p><strong>Handedness:</strong> Right</p><p></p><p></p><p><strong>STR:</strong> 11</p><p><strong>DEX:</strong> 10</p><p><strong>CON:</strong> 11</p><p><strong>INT:</strong> 13 (+1)</p><p><strong>WIS:</strong> 13 (+1)</p><p><strong>CHA:</strong> 14 (+2)</p><p></p><p></p><p><strong>HP:</strong> 10</p><p><strong>Fate:</strong> 0</p><p><strong>XP:</strong> 6,001</p><p><strong>Speed:</strong> 30</p><p></p><p></p><p><strong>Parry:</strong> AC 11</p><p><strong>Dodge:</strong> AC 11</p><p></p><p></p><p><strong>Initiative:</strong> +1</p><p><strong>Fort:</strong> +1 </p><p><strong>Ref:</strong> +1</p><p><strong>Will:</strong> +4</p><p></p><p></p><p><strong>BAB:</strong> +1</p><p><strong>Melee:</strong> +1 (+1 Dagger, 1d4, 19-20/x2, AP-</p><p><strong>Finesse:</strong> +1</p><p><strong>Ranged:</strong> +1</p><p></p><p></p><p><strong>LANGUAGES:</strong> Argossean (native), Shemitish. </p><p></p><p></p><p><strong>FEATS:</strong> Negotiator, Knowledgeable, Diligent, Persuasive. </p><p></p><p></p><p><strong>ABILITIES:</strong> Scholar Background (Independent), Knowledge Is Power.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong><u>SKILLS</u></strong></p><p></p><p></p><p>+10 Appraise</p><p>+9 Bluff</p><p>+3 Decipher Script</p><p></p><p></p><p>+9 Diplomacy</p><p>+7 Gather Information</p><p>+4 Intimidate</p><p></p><p></p><p>+8 Knowledge (Local/Raeze and surrounding area)</p><p>+8 Knowledge (Rumors)</p><p>+10 Sense Motive</p><p></p><p></p><p>+1 Listen</p><p>+1 Spot</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>DESCRIPTION:</strong> Mablo has an ox pulled two-wheeled cart containing his most valuable belongings from his home, worth a base price of 126 sp. The cart also contains food, blankets, and other necessities. This is the only cart in the Refugee procession. Mablo rides the cart while all others walk. (Mablo's wife was killed during the fighting around Raeze.) Speed for the cart and ox is 2 miles per hour or 16 miles per day on a road.</p><p></p><p></p><p>The movement rate for the entire refugee group will be <strong>Speed 20</strong>.</p><p></p><p></p><p>Mablo carries a silver plated dagger, and he wears clothes worthy of a merchant of his stature (x10 to x15 base price).</p><p></p><p></p><p>Mablo employs the only fighting men in the entire group: <strong>Verrick</strong>, <strong>Rossi</strong>, and <strong>Nunzio</strong>. See below.</p><p></p><p></p><p></p><p><strong>MABLO, THE MERCHANT OF RAEZE</strong></p><p></p><p><img src="http://i14.photobucket.com/albums/a314/JakkaS/Chow-002-JakkaS.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 6328083, member: 92305"] [B]-- TYPICAL RAEZE REFUGEE --[/B] Raeze is a town of some 1800 souls. Some left before the conflict between the Messantian forces and the Rhodin--the remants of Khalar Zym's cult followers. Many townsfolk died during the fighting. And, many have died in the plague as it has raised its angry head upon the town now some eighteen months after King Milo's forces defeated the Rhodin on the Plain of Bone and Marrow. Word has spread among the remaining populace. A group of those still healthy are leaving. Those who heed this call must meet at the Lovers (the twin trees about an hour outside of town) on the following morn. The sick are not welcome, and any that do come will be left behind. That next morning, more than 200 showed up. Some were turned away. The rest, just families and merchants, survivors and commoners, with all their worldly wealth on their backs, set off at a slow pace away from the town. They all believed that there was safety in numbers. If stats are needed for a generic refugee, use the below. And to it, or change it up a bit, to reflect impromptu individual NPCs the player characters meet. [B]Raeze Townsfolk[/B] 1st level Argossean Commoner [B]STR:[/B] 11 [B]DEX:[/B] 9 (-1) [B]CON:[/B] 12 (+1) [B]INT:[/B] 10 [B]WIS:[/B] 11 [B]CHA:[/B] 10 [B]HP:[/B] 3 [B]Fate:[/B] 0 [B]XP:[/B] 0 [B]Speed:[/B] 30 [B]Parry:[/B] AC 10 (AC 9 when using Improvised Weapon) [B]Dodge:[/B] AC 9 [B]Initiative:[/B] -1 [B]Fort:[/B] +1 [B]Ref:[/B] -1 [B]Will:[/B] +0 [B]BAB:[/B] +0 [B]Melee:[/B] +0 base / -4 with Improvised Weapon: 1d4 or 1d6, AP- [B]Finesse:[/B] -1 [B]Ranged:[/B] -1 [B]LANGUAGES:[/B] Argossean (native) This character is illiterate. [B]1st LEVEL FEAT:[/B] Skill Focus (for Craft or Handle Animal) [B]BONUS FEAT: [/B] Skill Focus (Profession) [B][U]SKILLS[/U][/B] +7 Craft (or Handle Animal) +4 Knowledge (Local/Town of Raeze) +2 Perform +7 Profession +2 Survival +0 Listen +0 Spot [B]EQUIPMENT:[/B] Improvised Weapon that does 1d4 or 1d6 damage. AP -. And improvised weapon can be anything from a stick to a gardening hoe. NPC has simple clothing and appropriate clothes and equipment for their trade. Some NPC, for variety, can use knives or daggers, even a real Simple weapon, if the need ever arises. The stats above represent the fighting men. Women, the elderly, and children will be weaker, but note that Mablo would not allow any children or older Raeze residents who would slow the procession down. [B]All the refugees are able bodied with a minimum Speed 20 (due to carrying their property).[/B] The mob of refugees are led by Mablo, formerly the Raeze wood merchant who also owned the only warehouses in town. His business has been completely ransacked and destroyed in the wake of the troubles in Raeze. It is he who will speak for the group, fire them up, and lead them away from the dying town. [B]Mablo Riconti[/B] 3rd level Commoner/1st level Scholar [B]Race:[/B] Argossean [B]Sex:[/B] Male [B]Age:[/B] 44 [B]Height:[/B] 5'7" [B]Weight:[/B] 201 lbs. [B]Handedness:[/B] Right [B]STR:[/B] 11 [B]DEX:[/B] 10 [B]CON:[/B] 11 [B]INT:[/B] 13 (+1) [B]WIS:[/B] 13 (+1) [B]CHA:[/B] 14 (+2) [B]HP:[/B] 10 [B]Fate:[/B] 0 [B]XP:[/B] 6,001 [B]Speed:[/B] 30 [B]Parry:[/B] AC 11 [B]Dodge:[/B] AC 11 [B]Initiative:[/B] +1 [B]Fort:[/B] +1 [B]Ref:[/B] +1 [B]Will:[/B] +4 [B]BAB:[/B] +1 [B]Melee:[/B] +1 (+1 Dagger, 1d4, 19-20/x2, AP- [B]Finesse:[/B] +1 [B]Ranged:[/B] +1 [B]LANGUAGES:[/B] Argossean (native), Shemitish. [B]FEATS:[/B] Negotiator, Knowledgeable, Diligent, Persuasive. [B]ABILITIES:[/B] Scholar Background (Independent), Knowledge Is Power. [B][U]SKILLS[/U][/B] +10 Appraise +9 Bluff +3 Decipher Script +9 Diplomacy +7 Gather Information +4 Intimidate +8 Knowledge (Local/Raeze and surrounding area) +8 Knowledge (Rumors) +10 Sense Motive +1 Listen +1 Spot [B]DESCRIPTION:[/B] Mablo has an ox pulled two-wheeled cart containing his most valuable belongings from his home, worth a base price of 126 sp. The cart also contains food, blankets, and other necessities. This is the only cart in the Refugee procession. Mablo rides the cart while all others walk. (Mablo's wife was killed during the fighting around Raeze.) Speed for the cart and ox is 2 miles per hour or 16 miles per day on a road. The movement rate for the entire refugee group will be [B]Speed 20[/B]. Mablo carries a silver plated dagger, and he wears clothes worthy of a merchant of his stature (x10 to x15 base price). Mablo employs the only fighting men in the entire group: [B]Verrick[/B], [B]Rossi[/B], and [B]Nunzio[/B]. See below. [B]MABLO, THE MERCHANT OF RAEZE[/B] [IMG]http://i14.photobucket.com/albums/a314/JakkaS/Chow-002-JakkaS.jpg[/IMG] [/QUOTE]
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