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<blockquote data-quote="Water Bob" data-source="post: 6411220" data-attributes="member: 92305"><p><strong>-- FLEA --</strong></p><p></p><p></p><p></p><p>Flea is a beggar in the Argossean town of Raze. This poor wretch suffers from a horrible disfigurement. Sometime in the past, it looks as if someone put a torch into the center of Fea's face. He's totally blind. His nose is mostly gone, along with his upper lip. The direct center of his face is nothing but hard scar tissue, twisted into a skull-like scowl. Nobody really knows what happened to Flea. He just appeared one day in town. When he hears someone pass, he'll stick out his arm energetically, begging for whatever people will throw at him. It sounds like he's saying, "Fleas, fleas," but that's just the way he sounds with no upper lip. With that lips and the slobber streaming lines down his chin, he's trying to say, "Please, please," in order to get food or money or help. This is how he got his name--not by the number of fleas crawling over him (as well as lice)--because he can't vocalize a "p" to say please.</p><p></p><p>Flea is very skinny. If you catch a look at him not wearing a tunic, you'll see his ribs showing under his skin. Sometimes, his stomach is bloated, not from too much to eat, but from malnourishment.</p><p></p><p>It's a cruel time in which we live. Flea survives totally on the generosity of others, and that generosity is far from consistent. A citizen handing Flea a chicken leg or a couple of coppers is just as likely to be seen as the city street urchins having fun by urinating on him.</p><p></p><p>I've provided no stats for Flea. He's an NPC mean strictly for atmosphere and roleplaying. I think it will be interesting to see how the players react to this poor victim of the Hyborian Age. </p><p></p><p>Flea can be but a moment of description in a game or blown up into a recurring NPC. Wouldn't it be interesting if the PCs, while arriving at a new town, see Flea--that he's gotten there ahead of them? Let the players ponder that. Or, how will the players react to seeing Flea being rolled by a Soldier who is shaking the poor wretch for a few extra coins to use in buying another mug of ale?</p><p></p><p>I plan on using Flea as the very first encounter in my new campaign. All the PCs are 1st level, and thus, they all start with very little coin. Per the book, they're all getting 2d6 -2 silvers. Needless to say, their funds will be very, very limited. As the game starts, one the PCs will be walking down a narrow street in Raze, when he is startled a bit with this hand that jerks out of the darkness of a cubbyhole between the buildings. Groping for him, the PC will hear, almost a whisper, "Feas, fleas".</p><p></p><p>If the PC gets nearer, I'll describe Fea's face--how he has no eyes, no nose, no upper lip, and his face is a twisted mash of burned scar tissue.</p><p></p><p>Will the PC part with one or a few of the few coins he has in his pocket? </p><p></p><p>I think it will be interesting to see.</p><p></p><p>No matter how the PC treats Flea, there are two scoundrels (the NPCs Gem and Mellot) who have staked out poor Flea. If anybody gives the poor creature money, these two step from around the corner of the crossing street and shake down Fea's benefactor (before taking anything given to Flea). These two think that they're real smart--finding a way to secure income for the day.</p><p></p><p>Flea will never be involved in combat. A child could kill him. In fact, if any type of DEX check is needed for the NPC, the GM should apply a penalty for Flea's sightless eyes. I'd say, give him a standard DEX 5 (which makes him AC 7), then give him a use the standard blindness penalties on top of that. Flea will have 1d4 hit points (roll it). </p><p></p><p>When portraying Flea, I'm going to play him as if he's gone a little insane from the years he's spent (and miraculously survived). He's like someone who has been kept in a closet for years: a prisoner, abused, thrown slop for dinner, starved, beaten, except his "closet" is the world. A world of darkness. It is a miracle, indeed, that he has survived.</p><p></p><p>And, because he has beaten the odds on survival during the Hyborian Age, I suggest that the GM give him 1d6 Fate Points, with a minimum of 4.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6411220, member: 92305"] [B]-- FLEA --[/B] Flea is a beggar in the Argossean town of Raze. This poor wretch suffers from a horrible disfigurement. Sometime in the past, it looks as if someone put a torch into the center of Fea's face. He's totally blind. His nose is mostly gone, along with his upper lip. The direct center of his face is nothing but hard scar tissue, twisted into a skull-like scowl. Nobody really knows what happened to Flea. He just appeared one day in town. When he hears someone pass, he'll stick out his arm energetically, begging for whatever people will throw at him. It sounds like he's saying, "Fleas, fleas," but that's just the way he sounds with no upper lip. With that lips and the slobber streaming lines down his chin, he's trying to say, "Please, please," in order to get food or money or help. This is how he got his name--not by the number of fleas crawling over him (as well as lice)--because he can't vocalize a "p" to say please. Flea is very skinny. If you catch a look at him not wearing a tunic, you'll see his ribs showing under his skin. Sometimes, his stomach is bloated, not from too much to eat, but from malnourishment. It's a cruel time in which we live. Flea survives totally on the generosity of others, and that generosity is far from consistent. A citizen handing Flea a chicken leg or a couple of coppers is just as likely to be seen as the city street urchins having fun by urinating on him. I've provided no stats for Flea. He's an NPC mean strictly for atmosphere and roleplaying. I think it will be interesting to see how the players react to this poor victim of the Hyborian Age. Flea can be but a moment of description in a game or blown up into a recurring NPC. Wouldn't it be interesting if the PCs, while arriving at a new town, see Flea--that he's gotten there ahead of them? Let the players ponder that. Or, how will the players react to seeing Flea being rolled by a Soldier who is shaking the poor wretch for a few extra coins to use in buying another mug of ale? I plan on using Flea as the very first encounter in my new campaign. All the PCs are 1st level, and thus, they all start with very little coin. Per the book, they're all getting 2d6 -2 silvers. Needless to say, their funds will be very, very limited. As the game starts, one the PCs will be walking down a narrow street in Raze, when he is startled a bit with this hand that jerks out of the darkness of a cubbyhole between the buildings. Groping for him, the PC will hear, almost a whisper, "Feas, fleas". If the PC gets nearer, I'll describe Fea's face--how he has no eyes, no nose, no upper lip, and his face is a twisted mash of burned scar tissue. Will the PC part with one or a few of the few coins he has in his pocket? I think it will be interesting to see. No matter how the PC treats Flea, there are two scoundrels (the NPCs Gem and Mellot) who have staked out poor Flea. If anybody gives the poor creature money, these two step from around the corner of the crossing street and shake down Fea's benefactor (before taking anything given to Flea). These two think that they're real smart--finding a way to secure income for the day. Flea will never be involved in combat. A child could kill him. In fact, if any type of DEX check is needed for the NPC, the GM should apply a penalty for Flea's sightless eyes. I'd say, give him a standard DEX 5 (which makes him AC 7), then give him a use the standard blindness penalties on top of that. Flea will have 1d4 hit points (roll it). When portraying Flea, I'm going to play him as if he's gone a little insane from the years he's spent (and miraculously survived). He's like someone who has been kept in a closet for years: a prisoner, abused, thrown slop for dinner, starved, beaten, except his "closet" is the world. A world of darkness. It is a miracle, indeed, that he has survived. And, because he has beaten the odds on survival during the Hyborian Age, I suggest that the GM give him 1d6 Fate Points, with a minimum of 4. [/QUOTE]
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