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<blockquote data-quote="Water Bob" data-source="post: 6577308" data-attributes="member: 92305"><p><strong>-- THE SUNLESS CITADEL CONVERSION --</strong></p><p></p><p></p><p></p><p>In staring my new Conan game (using the 2E Mongoose rules), I am using parts of the old early 3E WotC adventure called <strong>The Sunless Citadel</strong>. I thought some Conan GMs following this thread might be interested in my process and choices.</p><p></p><p>I tend to be pretty free as a GM, letting the players do whatever they want. So, when we actually play this adventure, it may come out completely different from what I have planned. As a GM, though, I like to have a plan (and have the luxury of breaking that plan later, if the need arises).</p><p></p><p>Without going into too much detail, I imagine the PCs to be on foot, running for their lives, from killers on horseback. They're in a shattered, dusty, almost desert region of Argos, near the border with Shem. It's a hilly part of the kingdom. Not much vegetation. But, lots of ravines and small valleys between the hills.</p><p></p><p><img src="http://cdn.c.photoshelter.com/img-get/I0000RXvCyO2WIV0/s/860/860/9178A094.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p><img src="http://www.publicdomainpictures.net/pictures/50000/nahled/rocky-desert-landscape.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p><img src="http://www.texasbeyondhistory.net/hueco/images/rocks-swd-sm.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p></p><p>The Terrain is considered Hills. Move is normally at 1/2. But, the PCs will find a trail--a track--through the wastes that, if used, will make movement easier and faster, boosting Move to 3/4. Whether the PCs use the trail is up to the players. Depending on how the previous encounter goes, there may be men on horseback searching for them.</p><p></p><p>If the PCs spend any time on the road, though, they will find ancient etchings in the rock, in the tongue of Argos, that says, simply, "Old Road".</p><p></p><p>The one thing that the PCs will have going for them is that darkness is upon them, though they have a few hours as evening falls. At one point, it will be so dark that movement will be very, very slow.</p><p></p><p>As the darkness comes, the PCs will see the men on horseback with torches, looking for them. This is a general push, moving the PCs up the side of one of the hills (on the trail or not). One side is a cliff that steadily rises. Behind the PCs and to their left are the torch bearing horsemen. To keep their distance, the PCs have no choice but to obtain the higher ground.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Twig Blights</strong></p><p></p><p>A new monster used in the adventure are the twig blights. These sorcerous creatures fit into my Hyborian Age story, so I've decided to keep them. If the PCs stop to rest or hide, they will notice that the once still air starts to kick up with a pretty strong wind. It blows their hair, and some light debris--even some dust--fog the area. Right before their eyes, brown vines will spring from the ground, twist and curl, until it looks something like--what? An animal? The vines grow so that it has appendages--like legs and arms attached to a central core body. These twig blights resemble, in shape, dogs or bigger four legged animals--or they can even fold up to stand on two "legs" with two "arms" like a human.</p><p></p><p>Once formed, they will attack. They are sorcerous, so they know exactly where the PCs are. These creatures move straight for them.</p><p></p><p>But, their movement is slow (Speed 20)</p><p></p><p>This encounter will only happen at night. And only one twig blight will be seen growing form the ground. A second or third creature will attack from the darkness beyond the sight of the PCs. There will be one twig blight per two PCs.</p><p></p><p></p><p></p><p style="text-align: center"><strong>"LOOK! What grows there is something foul! Look, I say! SORCERY!"</strong></p><p></p><p></p><p></p><p>These twig blights will be an easy encounter. This is more about atmosphere and setting up what is to come when the PCs go underground than it is meant to be a dangerous encounter. Still, we are dealing with Level 1 PCs, so just about anything can turn dangerous. Conan games should have slow advancement. Award 30 XP per defeated twig blight.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6577308, member: 92305"] [B]-- THE SUNLESS CITADEL CONVERSION --[/B] In staring my new Conan game (using the 2E Mongoose rules), I am using parts of the old early 3E WotC adventure called [B]The Sunless Citadel[/B]. I thought some Conan GMs following this thread might be interested in my process and choices. I tend to be pretty free as a GM, letting the players do whatever they want. So, when we actually play this adventure, it may come out completely different from what I have planned. As a GM, though, I like to have a plan (and have the luxury of breaking that plan later, if the need arises). Without going into too much detail, I imagine the PCs to be on foot, running for their lives, from killers on horseback. They're in a shattered, dusty, almost desert region of Argos, near the border with Shem. It's a hilly part of the kingdom. Not much vegetation. But, lots of ravines and small valleys between the hills. [IMG]http://cdn.c.photoshelter.com/img-get/I0000RXvCyO2WIV0/s/860/860/9178A094.jpg[/IMG] [IMG]http://www.publicdomainpictures.net/pictures/50000/nahled/rocky-desert-landscape.jpg[/IMG] [IMG]http://www.texasbeyondhistory.net/hueco/images/rocks-swd-sm.JPG[/IMG] The Terrain is considered Hills. Move is normally at 1/2. But, the PCs will find a trail--a track--through the wastes that, if used, will make movement easier and faster, boosting Move to 3/4. Whether the PCs use the trail is up to the players. Depending on how the previous encounter goes, there may be men on horseback searching for them. If the PCs spend any time on the road, though, they will find ancient etchings in the rock, in the tongue of Argos, that says, simply, "Old Road". The one thing that the PCs will have going for them is that darkness is upon them, though they have a few hours as evening falls. At one point, it will be so dark that movement will be very, very slow. As the darkness comes, the PCs will see the men on horseback with torches, looking for them. This is a general push, moving the PCs up the side of one of the hills (on the trail or not). One side is a cliff that steadily rises. Behind the PCs and to their left are the torch bearing horsemen. To keep their distance, the PCs have no choice but to obtain the higher ground. [B]Twig Blights[/B] A new monster used in the adventure are the twig blights. These sorcerous creatures fit into my Hyborian Age story, so I've decided to keep them. If the PCs stop to rest or hide, they will notice that the once still air starts to kick up with a pretty strong wind. It blows their hair, and some light debris--even some dust--fog the area. Right before their eyes, brown vines will spring from the ground, twist and curl, until it looks something like--what? An animal? The vines grow so that it has appendages--like legs and arms attached to a central core body. These twig blights resemble, in shape, dogs or bigger four legged animals--or they can even fold up to stand on two "legs" with two "arms" like a human. Once formed, they will attack. They are sorcerous, so they know exactly where the PCs are. These creatures move straight for them. But, their movement is slow (Speed 20) This encounter will only happen at night. And only one twig blight will be seen growing form the ground. A second or third creature will attack from the darkness beyond the sight of the PCs. There will be one twig blight per two PCs. [center][B]"LOOK! What grows there is something foul! Look, I say! SORCERY!"[/B][/center] These twig blights will be an easy encounter. This is more about atmosphere and setting up what is to come when the PCs go underground than it is meant to be a dangerous encounter. Still, we are dealing with Level 1 PCs, so just about anything can turn dangerous. Conan games should have slow advancement. Award 30 XP per defeated twig blight. [/QUOTE]
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