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<blockquote data-quote="Water Bob" data-source="post: 6588765" data-attributes="member: 92305"><p><strong>-- Shooting at a Target in Melee --</strong></p><p></p><p></p><p></p><p>When shooting into melee with a missile or thrown weapon, there is no chance that your comrade or another target is hit if you miss your intended target under the Conan rules. This little rule variant is for those who want to add that aspect of combat to their games.</p><p></p><p>It's a simple rule. When shooting into melee, the attacker takes a -4 penalty to hit. If the attacker misses his target because of that penalty (misses by 1-4 points), then there is a <em>chance</em> that another target in the melee was attacked ("attacked", not "hit"). In this instance, simply compare the attack total thrown to the alternate target's defense to determine if the other target was hit.</p><p></p><p></p><p></p><p></p><p></p><p><strong><em>Example:</em></strong> Bartha the bowman is using his hunting bow to fire into a melee where his companion, Rodolfo, is engaged in melee with a town guardsman. Bartha's attack is at -4 since he is firing into melee, trying to avoid hitting Rodolfo. Bartha's attack roll is 12. The guardman is using his Dodge AC of 13 to defend himself, and thus, Bartha's attack misses. But, since Bartha's attack missed, he may have struck Rodolfo.</p><p></p><p>To figure is Rodolfo is struck, simply compare Bartha's attack of 12 to Rodolfo's defense. Rodolfo is also using his Dodge AC 16 defense, and since Bartha cannot hit an AC 16 with his attack of 12, Rodolfo was not struck either.</p><p></p><p>If you want, you can carry this run on if there are multiple opponents engaged in the melee (or, consider that up to 1 other target can be attacked and be done with it--your choice). Bartha missed Rodolfo by 4 points, so the next target is considered, and so on. Stop checking if the missile attack throw is 5+ points less than its target. And, the first target selected is the one closest to the line of sight between Bartha and his original target (roll randomly if there is more than one eligible target).</p><p></p><p>Do not use this rule when melee fighters are 10' or more distant, as with reach combat (the rule is not used anything the -4 penalty is not applied). Also, characters who have the <strong>Precise Shot</strong> Feat are also not subject to this rule (those characters with that feat are so good that they never hit unintended targets if they miss their primary target that is in melee).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6588765, member: 92305"] [b]-- Shooting at a Target in Melee --[/b] When shooting into melee with a missile or thrown weapon, there is no chance that your comrade or another target is hit if you miss your intended target under the Conan rules. This little rule variant is for those who want to add that aspect of combat to their games. It's a simple rule. When shooting into melee, the attacker takes a -4 penalty to hit. If the attacker misses his target because of that penalty (misses by 1-4 points), then there is a [i]chance[/i] that another target in the melee was attacked ("attacked", not "hit"). In this instance, simply compare the attack total thrown to the alternate target's defense to determine if the other target was hit. [b][i]Example:[/i][/b] Bartha the bowman is using his hunting bow to fire into a melee where his companion, Rodolfo, is engaged in melee with a town guardsman. Bartha's attack is at -4 since he is firing into melee, trying to avoid hitting Rodolfo. Bartha's attack roll is 12. The guardman is using his Dodge AC of 13 to defend himself, and thus, Bartha's attack misses. But, since Bartha's attack missed, he may have struck Rodolfo. To figure is Rodolfo is struck, simply compare Bartha's attack of 12 to Rodolfo's defense. Rodolfo is also using his Dodge AC 16 defense, and since Bartha cannot hit an AC 16 with his attack of 12, Rodolfo was not struck either. If you want, you can carry this run on if there are multiple opponents engaged in the melee (or, consider that up to 1 other target can be attacked and be done with it--your choice). Bartha missed Rodolfo by 4 points, so the next target is considered, and so on. Stop checking if the missile attack throw is 5+ points less than its target. And, the first target selected is the one closest to the line of sight between Bartha and his original target (roll randomly if there is more than one eligible target). Do not use this rule when melee fighters are 10' or more distant, as with reach combat (the rule is not used anything the -4 penalty is not applied). Also, characters who have the [b]Precise Shot[/b] Feat are also not subject to this rule (those characters with that feat are so good that they never hit unintended targets if they miss their primary target that is in melee). [/QUOTE]
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