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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 6617192" data-attributes="member: 92305"><p><strong>-- LODGING --</strong></p><p></p><p></p><p></p><p>I'm pretty stingy with the money I put in the game for the PC to find. Conan always seemed to be broke in the stories, and the game has the High Living rule (which I enforce with rules like the one in this post). Remember, the prices in the rulebooks are rock-bottom starting points. The GM should always feel free to increase (and even greatly increase) the price of a service or item. Just look to the clothing rule in the Core book. The prices listed are for Commoners. Merchants pay 5 to 20 times more for their higher quality, more elaborate clothing items. Nobles pay 50 times the base price for their items. And, royalty has garments worth 100 times the base price.</p><p></p><p>You don't have to go that high, but if you think the area and circumstances dictate, then raise the heck out of the price of an item or service.</p><p></p><p></p><p></p><p>If you like, you can take the idea given above for the Morale Bonus to give players a tangible benefit for spending their characters' coin on more expensive lodging or food.</p><p></p><p>For example, if Poor quality food is purchased, there is no benefit other than a full stomach. Common quality allows for an automatic +1 Morale Bonus on the next day. Good quality allows for a +2 Morale Bonus.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6617192, member: 92305"] [b]-- LODGING --[/b] I'm pretty stingy with the money I put in the game for the PC to find. Conan always seemed to be broke in the stories, and the game has the High Living rule (which I enforce with rules like the one in this post). Remember, the prices in the rulebooks are rock-bottom starting points. The GM should always feel free to increase (and even greatly increase) the price of a service or item. Just look to the clothing rule in the Core book. The prices listed are for Commoners. Merchants pay 5 to 20 times more for their higher quality, more elaborate clothing items. Nobles pay 50 times the base price for their items. And, royalty has garments worth 100 times the base price. You don't have to go that high, but if you think the area and circumstances dictate, then raise the heck out of the price of an item or service. If you like, you can take the idea given above for the Morale Bonus to give players a tangible benefit for spending their characters' coin on more expensive lodging or food. For example, if Poor quality food is purchased, there is no benefit other than a full stomach. Common quality allows for an automatic +1 Morale Bonus on the next day. Good quality allows for a +2 Morale Bonus. [/QUOTE]
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