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<blockquote data-quote="Water Bob" data-source="post: 6621789" data-attributes="member: 92305"><p><strong>-- ARMOR DAMAGE --</strong></p><p></p><p>The Core game already considers damage to armor. See page 179 of the 2E rulebook. The game addresses armor damage whenever Massive Damage is caused on the character (that is, the character suffers 20+ points of damage from a single blow). So, the same blow that may kill the character (you would check that first, of course, with the character's Fortitude Save per the Massive Damage rules) will degrade the armor from 1-4 points, per the rule.</p><p></p><p>That rule is fine for most. And, it reminds you to degrade the armor every time 20+ points of damage is delivered.</p><p></p><p>I've written this optional rule for those of you who think that armor should be able to degrade without a chance to kill the character. This rule will represent normal wear and tear on the armor, and it will encourage characters to use their repair skills and spend their coin on both repair necessities and new armor. During downtime, it will become common to make an armor repair check and soak up some of the character's resources (the armor repair expendables).</p><p></p><p>The rule works just like the official rule, except that the damage needed to trigger Armor Damage is lowered, and the armor damage will only be 1 point instead of 1d4.</p><p></p><p>Select either 10 or 15 points of damage, depending on how often you want this to be an issue.</p><p></p><p></p><p></p><p>I think the 15 point threshold works well (10 points may be too often). So, if 15+ hit points are delivered to a character, then automatically drop the armor's DR rating by 1 point. If 20+ damage is delivered, drop the armor DR rating by 1d4 points if the character survives the Massive Damage blow.</p><p></p><p>You would not use this rule, of course, unless if the attacker is successful with a Finesse Attack.</p><p></p><p></p><p></p><p>Another tweak to this idea is to consider the shield, if the character carries one. Deliver 10+ damage for 1 point of Armor Damage if the defender is not using a shield. Otherwise, deliver 1 point of Armor Damage when 15+ points are placed on the foe.</p><p></p><p></p><p></p><p>The original rule listed on page 179 should probably be appended to include the times when a character's hit points is less than 20. So, the rule should probably be triggered by a 20+ point blow or by the character being knocked to 0 or less hit points.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6621789, member: 92305"] [b]-- ARMOR DAMAGE --[/b] The Core game already considers damage to armor. See page 179 of the 2E rulebook. The game addresses armor damage whenever Massive Damage is caused on the character (that is, the character suffers 20+ points of damage from a single blow). So, the same blow that may kill the character (you would check that first, of course, with the character's Fortitude Save per the Massive Damage rules) will degrade the armor from 1-4 points, per the rule. That rule is fine for most. And, it reminds you to degrade the armor every time 20+ points of damage is delivered. I've written this optional rule for those of you who think that armor should be able to degrade without a chance to kill the character. This rule will represent normal wear and tear on the armor, and it will encourage characters to use their repair skills and spend their coin on both repair necessities and new armor. During downtime, it will become common to make an armor repair check and soak up some of the character's resources (the armor repair expendables). The rule works just like the official rule, except that the damage needed to trigger Armor Damage is lowered, and the armor damage will only be 1 point instead of 1d4. Select either 10 or 15 points of damage, depending on how often you want this to be an issue. I think the 15 point threshold works well (10 points may be too often). So, if 15+ hit points are delivered to a character, then automatically drop the armor's DR rating by 1 point. If 20+ damage is delivered, drop the armor DR rating by 1d4 points if the character survives the Massive Damage blow. You would not use this rule, of course, unless if the attacker is successful with a Finesse Attack. Another tweak to this idea is to consider the shield, if the character carries one. Deliver 10+ damage for 1 point of Armor Damage if the defender is not using a shield. Otherwise, deliver 1 point of Armor Damage when 15+ points are placed on the foe. The original rule listed on page 179 should probably be appended to include the times when a character's hit points is less than 20. So, the rule should probably be triggered by a 20+ point blow or by the character being knocked to 0 or less hit points. [/QUOTE]
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