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<blockquote data-quote="Water Bob" data-source="post: 6870155" data-attributes="member: 92305"><p><strong>FERIDUN</strong></p><p></p><p></p><p></p><p><strong>Feridun</strong></p><p><strong>1st level Soldier</strong></p><p>Zamorian Male, Age 14*, Height: 6'1", Weight: 176 lbs.</p><p></p><p>STR 11</p><p>DEX 17 (+3)</p><p>CON 11</p><p>INT 15 (+2)</p><p>WIS 9 (-1)</p><p>CHA 10</p><p></p><p><strong>HP:</strong> 10</p><p><strong>Fate Points:</strong> 3</p><p><strong>Dodge AC:</strong> 13</p><p><strong>Parry AC:</strong> 10</p><p><strong>Damage Reduction:</strong> 5</p><p></p><p><strong>Feats:</strong>** Eyes of the Cat, Great Fortitude</p><p></p><p>Skills:</p><p></p><p>+7 Open Lock</p><p>+6 Disable Device</p><p>+7 Slight of Hand</p><p>+4 Knowledge (Local)</p><p>+4 Knowledge (Rumors)</p><p>+2 Knowledge (Geography)</p><p>+2 Knowledge (Warfare)</p><p>-1 Profession</p><p>+4 Climb (+5 Climb circumstantial)</p><p>+4 Jump</p><p>+3 Ride</p><p>+3 Craft (mundane)</p><p>+2 Search</p><p>+0 Intimidate</p><p>+0 Perform</p><p>+2 Appraise</p><p>+3 Balance</p><p>+0 Bluff</p><p>+0 Concentration</p><p>+3 Craft (Alchemy)</p><p>+3 Craft (Herbalism)</p><p>+2 Decipher Script</p><p>+0 Diplomacy</p><p>+0 Disguise</p><p>+3 Escape Artist</p><p>+2 Forgery</p><p>+4 Gather Information (+6 Gather Information circumstantial)</p><p>+0 Handle Animal</p><p>-1 Heal</p><p>+2 Knowledge (Arcana)</p><p>+2 Knowledge (History)</p><p>+2 Knowledge (Nobility)</p><p>+2 Knowledge (Religion)</p><p>-1 Listen (+0 Listen circumstantial)</p><p>+3 Move Silently (+4 Move Silently circumstantial)</p><p>-1 Sense Motive</p><p>+0 Spot (+1 Spot circumstantial)</p><p>-1 Survival</p><p>+0 Swim</p><p>+3 Tumble</p><p>+3 Use Rope</p><p>+6 Hide (+7 Hide circumstantial)</p><p></p><p><strong>Languages:</strong> Zamorian (native), Hyrkanian, Brythunian, Corinthian, Kothic, Shemite.</p><p></p><p><strong>Equipment:</strong> Bill***, Steel Cap, Bronze Greaves****, Buckler, Leather Jerkin with bronze buttons, Breeches, Work Boots.</p><p></p><p>*In my head, I picture Feridun as tall for his age, but lanky. He's young, given he's 1st level, and in his background I decided that he's graduating from being a street urchin to a city watchman. He's had a hard life in his decade-and-a-half of living on the streets. He looks a bit worn, which makes him look older than he is.</p><p></p><p>**I'm thinking that, for a future Feat, Dabbler might be a good idea for this character. He seems the type, to me, to be interested in the dark arts and just smart enough to get himself into trouble. Of course, he'll have to spend his bonus skill points from two levels to get the 6 ranks in Knowledge (Arcana) that is needed to get that Feat. This could be an early goal for the character, or maybe the GM could develop this idea into an early adventure for the character if the player bites.</p><p></p><p>***A nice GM would allow this character to trade the Bill for a poinard and dagger or some other Finesse weapon, but given the character's background in abrubtly taking on the role of a city watchman (at the tender age of 14), I think that I wouldn't allow this. One of the first goals the player will probably have in the game is to ditch the heavy Bill and find/buy/steal smaller weapons of the type he's used to fighting with (Finesse weapons). I think this might lead to some interesting roleplaying as the character drops the Bill in a fight and pulls his poinard, yet his sargent is always drilling him on how to use the Bill effectively. This might lead to the character leaving the city watch and multiclassing with the Thief class as I pondered above when creating the character.</p><p></p><p>****I'd have to look at it, but there are optional rules for piecemeal armor in the non-Mongoose Barbaric Warrior supplement. This might improve his DR with the bronze greaves, but I'm ignoring this as it's an optional rule. I could definitely see the GM giving the character a +1 DR--the same as the steel cap provides--for the bronze greaves, but, again, that's not strictly by the book, so it's only noted here.</p><p></p><p></p><p></p><p><strong>Roleplaying Notes:</strong> Feridun, a Zamorian who was an urchin on the streets of Shadizar as a child, suspects that his mother was a whore. But, he does not know for sure. His youngest memories were of a cult that raised children to a certain age before they found their place in the cult's foul sacrifices. Feridun escaped and lived among the other urchins until, finally, a watchman allowed him entry into the city watch.</p><p></p><p>He's just a lowly city guardsman now, but he might end up cross-classing with Thief and becoming a spy, or maybe a seller of information. He's the type, with a hooded cowl, that lurks in the dark recesses at night, listening. He's not your typical city guardsman. He's smart. Maybe that's why he was given an opportunity to leave the streets and become a watchman.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6870155, member: 92305"] [b]FERIDUN[/b] [b]Feridun 1st level Soldier[/b] Zamorian Male, Age 14*, Height: 6'1", Weight: 176 lbs. STR 11 DEX 17 (+3) CON 11 INT 15 (+2) WIS 9 (-1) CHA 10 [b]HP:[/b] 10 [b]Fate Points:[/b] 3 [b]Dodge AC:[/b] 13 [b]Parry AC:[/b] 10 [b]Damage Reduction:[/b] 5 [b]Feats:[/b]** Eyes of the Cat, Great Fortitude Skills: +7 Open Lock +6 Disable Device +7 Slight of Hand +4 Knowledge (Local) +4 Knowledge (Rumors) +2 Knowledge (Geography) +2 Knowledge (Warfare) -1 Profession +4 Climb (+5 Climb circumstantial) +4 Jump +3 Ride +3 Craft (mundane) +2 Search +0 Intimidate +0 Perform +2 Appraise +3 Balance +0 Bluff +0 Concentration +3 Craft (Alchemy) +3 Craft (Herbalism) +2 Decipher Script +0 Diplomacy +0 Disguise +3 Escape Artist +2 Forgery +4 Gather Information (+6 Gather Information circumstantial) +0 Handle Animal -1 Heal +2 Knowledge (Arcana) +2 Knowledge (History) +2 Knowledge (Nobility) +2 Knowledge (Religion) -1 Listen (+0 Listen circumstantial) +3 Move Silently (+4 Move Silently circumstantial) -1 Sense Motive +0 Spot (+1 Spot circumstantial) -1 Survival +0 Swim +3 Tumble +3 Use Rope +6 Hide (+7 Hide circumstantial) [b]Languages:[/b] Zamorian (native), Hyrkanian, Brythunian, Corinthian, Kothic, Shemite. [b]Equipment:[/b] Bill***, Steel Cap, Bronze Greaves****, Buckler, Leather Jerkin with bronze buttons, Breeches, Work Boots. *In my head, I picture Feridun as tall for his age, but lanky. He's young, given he's 1st level, and in his background I decided that he's graduating from being a street urchin to a city watchman. He's had a hard life in his decade-and-a-half of living on the streets. He looks a bit worn, which makes him look older than he is. **I'm thinking that, for a future Feat, Dabbler might be a good idea for this character. He seems the type, to me, to be interested in the dark arts and just smart enough to get himself into trouble. Of course, he'll have to spend his bonus skill points from two levels to get the 6 ranks in Knowledge (Arcana) that is needed to get that Feat. This could be an early goal for the character, or maybe the GM could develop this idea into an early adventure for the character if the player bites. ***A nice GM would allow this character to trade the Bill for a poinard and dagger or some other Finesse weapon, but given the character's background in abrubtly taking on the role of a city watchman (at the tender age of 14), I think that I wouldn't allow this. One of the first goals the player will probably have in the game is to ditch the heavy Bill and find/buy/steal smaller weapons of the type he's used to fighting with (Finesse weapons). I think this might lead to some interesting roleplaying as the character drops the Bill in a fight and pulls his poinard, yet his sargent is always drilling him on how to use the Bill effectively. This might lead to the character leaving the city watch and multiclassing with the Thief class as I pondered above when creating the character. ****I'd have to look at it, but there are optional rules for piecemeal armor in the non-Mongoose Barbaric Warrior supplement. This might improve his DR with the bronze greaves, but I'm ignoring this as it's an optional rule. I could definitely see the GM giving the character a +1 DR--the same as the steel cap provides--for the bronze greaves, but, again, that's not strictly by the book, so it's only noted here. [b]Roleplaying Notes:[/b] Feridun, a Zamorian who was an urchin on the streets of Shadizar as a child, suspects that his mother was a whore. But, he does not know for sure. His youngest memories were of a cult that raised children to a certain age before they found their place in the cult's foul sacrifices. Feridun escaped and lived among the other urchins until, finally, a watchman allowed him entry into the city watch. He's just a lowly city guardsman now, but he might end up cross-classing with Thief and becoming a spy, or maybe a seller of information. He's the type, with a hooded cowl, that lurks in the dark recesses at night, listening. He's not your typical city guardsman. He's smart. Maybe that's why he was given an opportunity to leave the streets and become a watchman. [/QUOTE]
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