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<blockquote data-quote="Water Bob" data-source="post: 7022383" data-attributes="member: 92305"><p><strong>-- PIRATE ISLES --</strong></p><p></p><p></p><p></p><p>Pirate Isles is one of the official Mongoose Conan RPG supplements. It's a fantastic book, bringing the feel of the salty sea to a Conan game.</p><p></p><p><img src="http://pre13.deviantart.net/9eeb/th/pre/f/2011/362/0/5/conan_pirate_isles_by_chrisquilliams-d4kjs7x.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p>What's in it?</p><p></p><p>1. A discussion of Pirate Cultures: Barachan Pirates, Argosseans, Black Corsairs, Red Brotherhood, and Zingaran Freebooters.</p><p></p><p>2. Everything you will ever need for implementing, or avoiding, Mutinies in a game.</p><p></p><p>3. Positions aboard a ship and how they differ among the dominate pirate cultures.</p><p></p><p>4. System for quick settlements and ports for sacking and raiding.</p><p></p><p>5. Notes on ports and pirates.</p><p></p><p>6. Description of cargoes.</p><p></p><p>7. Rules for implementing Fences and Merchant Sailors.</p><p></p><p>8. Travel Systems: Chart showing distance in miles at sea. Chart showing distance in days at sea. A Fast Travel system. A Narrative Travel system.</p><p></p><p>9. Chapter on Pirate Feats.</p><p></p><p>10. System for creating new ships and adding options to existing vessels.</p><p></p><p>11. Combat System for ships at sea that focuses on PC skills.</p><p></p><p>12. Boarding Actions. Mass Combat system. Narrative Combat system.</p><p></p><p>13. New Combat Maneuvers for Pirates.</p><p></p><p>14. Chapter of NPCs from Howard's sea-based stories. Amra and Belit from <strong><em>Queen of the Black Coast</em></strong>. Aratus, Olivia, and Sergius from <strong><em>Iron Shadows of the Moon</em></strong>. Black Zarono, Strom, and Valenso from <strong><em>The Black Stranger</em></strong>. Publio from <strong><em>The Hour of the Dragon</em></strong>.</p><p></p><p>15. Sample NPC Merchant/Pirate Captains and crew, along with other types of characters (like a dock watchman) for quick insertion in a game.</p><p></p><p>16. A chapter on new beasts and monsters.</p><p></p><p>17. A chapter on sea-focused sorcery. Includes alchemical and magic items as well as new spells.</p><p></p><p>18. A chapter on adventure seeds and scenario ideas.</p><p></p><p>19. Ship charters. Plus a liberal sprinkling of pirate superstitions and customs spread throughout the book.</p><p></p><p>20. The last chapter focuses on creating pirate covers and havens--safe ports for pirates.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7022383, member: 92305"] [b]-- PIRATE ISLES --[/b] Pirate Isles is one of the official Mongoose Conan RPG supplements. It's a fantastic book, bringing the feel of the salty sea to a Conan game. [img]http://pre13.deviantart.net/9eeb/th/pre/f/2011/362/0/5/conan_pirate_isles_by_chrisquilliams-d4kjs7x.jpg[/img] What's in it? 1. A discussion of Pirate Cultures: Barachan Pirates, Argosseans, Black Corsairs, Red Brotherhood, and Zingaran Freebooters. 2. Everything you will ever need for implementing, or avoiding, Mutinies in a game. 3. Positions aboard a ship and how they differ among the dominate pirate cultures. 4. System for quick settlements and ports for sacking and raiding. 5. Notes on ports and pirates. 6. Description of cargoes. 7. Rules for implementing Fences and Merchant Sailors. 8. Travel Systems: Chart showing distance in miles at sea. Chart showing distance in days at sea. A Fast Travel system. A Narrative Travel system. 9. Chapter on Pirate Feats. 10. System for creating new ships and adding options to existing vessels. 11. Combat System for ships at sea that focuses on PC skills. 12. Boarding Actions. Mass Combat system. Narrative Combat system. 13. New Combat Maneuvers for Pirates. 14. Chapter of NPCs from Howard's sea-based stories. Amra and Belit from [b][i]Queen of the Black Coast[/i][/b]. Aratus, Olivia, and Sergius from [b][i]Iron Shadows of the Moon[/i][/b]. Black Zarono, Strom, and Valenso from [b][i]The Black Stranger[/i][/b]. Publio from [b][i]The Hour of the Dragon[/i][/b]. 15. Sample NPC Merchant/Pirate Captains and crew, along with other types of characters (like a dock watchman) for quick insertion in a game. 16. A chapter on new beasts and monsters. 17. A chapter on sea-focused sorcery. Includes alchemical and magic items as well as new spells. 18. A chapter on adventure seeds and scenario ideas. 19. Ship charters. Plus a liberal sprinkling of pirate superstitions and customs spread throughout the book. 20. The last chapter focuses on creating pirate covers and havens--safe ports for pirates. [/QUOTE]
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