Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 7137136" data-attributes="member: 92305"><p><strong>ARGOSSEAN BASE DWELLING</strong></p><p></p><p></p><p></p><p>This is a description of a basic dwelling in Argos. As with all other items, more expensive, better furnished abodes are available to those who can afford them.</p><p></p><p>Walls are typically made of unbaked brick or adobe. Where wood is less expensive, wood will be used. The floor is covered by wood or by cheap cut stone and mortar. The roof is almost always wood braced tiles. Flat roofs are made like floors, with wood and brick.</p><p></p><p>Most often, the apartments are designed with at least two large windows, one on each side of the room. Shops usually are seen at the street level with apartments above them. The windows allow air circulation to blow through the home. Some of these windows use barred wood shutters. In the poorest of homes, the widow can only be closed by pulling a cloth curtain across the window. Safety measures in this case include tying the curtain closed and attaching small bells to the curtain that will alert the dwellers of a thief moving or cutting the curtain in order to gain entry. During wind storms, the city quarter will sing with the sound of these bells.</p><p></p><p>Sometimes, there is a communal hallway linking apartments, with a single, heavy wood door (bolted) opening to the elements, and lesser wood doors used to enter the apartments off the hallway.</p><p></p><p>Rooms have no rugs. Walls are bare. Though, there may be a wooden shelf here or there. A wooden table is common. Apartments can be single-room affairs, or there may be adjoining rooms. Doors are not used. Instead, a tapestry is used to separate rooms. </p><p></p><p>Chamber pots of baked clay are not items of the house. They are owned by the guild. They are put outside the home, and the guild will pick them up, leaving another, clean pot.</p><p></p><p>Beds are typically piles of straw (with cloth atop that) or cloth, on the ground. There is usually at least one oil lamp, but oil is expensive, so it is only used when necessary.</p><p></p><p>Often, sections of the home are dedicated to a profession--a work table with tools or a spinning wheel in the corner. Finished goods are taken to the bazaar to be sold.</p><p></p><p>A brass or iron brazier stands on the floor for cooking. Above it is a wooden vent. Usually, this takes up one wall. There's a bin to hold charcoal. A cabinet holds dry meat, cheese, warm milk, fruit, and maybe bread. There may be a grain cupboard and a large water satchel or barrel. And, a flat table used to prepare foods. Clay is used for most small containers and plates. Utensils are iron or wood.</p><p></p><p>There may be a community cold locker, underground, where blocks of ice are used in an insulated room to keep items cold. There may or may not be a charge to use the cold room.</p><p></p><p><img src="http://www.bible-history.com/jerusalem/lower_city_houses.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 7137136, member: 92305"] [b]ARGOSSEAN BASE DWELLING[/b] This is a description of a basic dwelling in Argos. As with all other items, more expensive, better furnished abodes are available to those who can afford them. Walls are typically made of unbaked brick or adobe. Where wood is less expensive, wood will be used. The floor is covered by wood or by cheap cut stone and mortar. The roof is almost always wood braced tiles. Flat roofs are made like floors, with wood and brick. Most often, the apartments are designed with at least two large windows, one on each side of the room. Shops usually are seen at the street level with apartments above them. The windows allow air circulation to blow through the home. Some of these windows use barred wood shutters. In the poorest of homes, the widow can only be closed by pulling a cloth curtain across the window. Safety measures in this case include tying the curtain closed and attaching small bells to the curtain that will alert the dwellers of a thief moving or cutting the curtain in order to gain entry. During wind storms, the city quarter will sing with the sound of these bells. Sometimes, there is a communal hallway linking apartments, with a single, heavy wood door (bolted) opening to the elements, and lesser wood doors used to enter the apartments off the hallway. Rooms have no rugs. Walls are bare. Though, there may be a wooden shelf here or there. A wooden table is common. Apartments can be single-room affairs, or there may be adjoining rooms. Doors are not used. Instead, a tapestry is used to separate rooms. Chamber pots of baked clay are not items of the house. They are owned by the guild. They are put outside the home, and the guild will pick them up, leaving another, clean pot. Beds are typically piles of straw (with cloth atop that) or cloth, on the ground. There is usually at least one oil lamp, but oil is expensive, so it is only used when necessary. Often, sections of the home are dedicated to a profession--a work table with tools or a spinning wheel in the corner. Finished goods are taken to the bazaar to be sold. A brass or iron brazier stands on the floor for cooking. Above it is a wooden vent. Usually, this takes up one wall. There's a bin to hold charcoal. A cabinet holds dry meat, cheese, warm milk, fruit, and maybe bread. There may be a grain cupboard and a large water satchel or barrel. And, a flat table used to prepare foods. Clay is used for most small containers and plates. Utensils are iron or wood. There may be a community cold locker, underground, where blocks of ice are used in an insulated room to keep items cold. There may or may not be a charge to use the cold room. [img]http://www.bible-history.com/jerusalem/lower_city_houses.jpg[/img] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top