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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 7143500" data-attributes="member: 92305"><p><strong>ABBREVIATED PARTIAL ARMOR RULES</strong></p><p></p><p></p><p></p><p></p><p>There is a partial armor system presented in the Barbaric supplements. But, there is also a simple, abbreviated system presented in the Argos & Zingara hardback. This is meant for gladiators, since they rarely use full sets of armor and usually have nothing covering their torsos. But, a GM can use this very simple system in the game as well.</p><p></p><p></p><p><strong>ARMORED SLEEVES</strong></p><p></p><p></p><p>If a character wears an armored sleeve, then give him +1 Parry AC and +1 Damage Reduction.</p><p></p><p></p><p><img src="http://cdn.film-book.com/wp-content/uploads/2011/07/jason-momoa-rachel-nichols-conan-the-barbarian-2011-01.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>Note, in this pic, Conan is wearing an armored sleeve with no other armor. He receives +1 Parry AC, and +1 DR, but the DR 1 rating is meaningless for most weapons--since any weapon with AP 1 or higher will halve the DR rating, dropping fractions, to DR 0. But, the sleeve is useful against bare fisted attacks as well as those few weapons that do not have an Armor Piercing rating.</p><p></p><p></p><p>But, just wearing a helm with the sleeve will bring the character's total Damage Reduction up to DR 2, which makes the sleeve a lot more useful.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>GLADIATOR HELMS</strong></p><p></p><p></p><p>These helms are specifically made for the arena. They are usually decorative, and they are three times as thick, and three times as heavy, as standard military helms. They are not suited to long term use, in case any of your players get any ideas. If a player insists (not roleplaying, but trying to get the extra helmet bonus), then give him a fatigue check after 2-4 hours and every 2 hours after that. The heavy helm will make a character's neck sore, and he'll be considered fatigued for the rest of the day.</p><p></p><p></p><p>In the arena, these provide +2 DR if open faced or visor up and +3 DR if visor down.</p><p></p><p></p><p><img src="http://lauch3d.com/GladiatorHelm02.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>OTHER BITS OF ARMOR</strong></p><p></p><p></p><p>Other types of piecemeal armor (such as armored shin guards) do not have enough impact on the game's combat system to warrant a bonus. Use this stuff for show/roleplaying.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7143500, member: 92305"] [b]ABBREVIATED PARTIAL ARMOR RULES[/b] There is a partial armor system presented in the Barbaric supplements. But, there is also a simple, abbreviated system presented in the Argos & Zingara hardback. This is meant for gladiators, since they rarely use full sets of armor and usually have nothing covering their torsos. But, a GM can use this very simple system in the game as well. [b]ARMORED SLEEVES[/b] If a character wears an armored sleeve, then give him +1 Parry AC and +1 Damage Reduction. [img]http://cdn.film-book.com/wp-content/uploads/2011/07/jason-momoa-rachel-nichols-conan-the-barbarian-2011-01.jpg[/img] Note, in this pic, Conan is wearing an armored sleeve with no other armor. He receives +1 Parry AC, and +1 DR, but the DR 1 rating is meaningless for most weapons--since any weapon with AP 1 or higher will halve the DR rating, dropping fractions, to DR 0. But, the sleeve is useful against bare fisted attacks as well as those few weapons that do not have an Armor Piercing rating. But, just wearing a helm with the sleeve will bring the character's total Damage Reduction up to DR 2, which makes the sleeve a lot more useful. [b]GLADIATOR HELMS[/b] These helms are specifically made for the arena. They are usually decorative, and they are three times as thick, and three times as heavy, as standard military helms. They are not suited to long term use, in case any of your players get any ideas. If a player insists (not roleplaying, but trying to get the extra helmet bonus), then give him a fatigue check after 2-4 hours and every 2 hours after that. The heavy helm will make a character's neck sore, and he'll be considered fatigued for the rest of the day. In the arena, these provide +2 DR if open faced or visor up and +3 DR if visor down. [img]http://lauch3d.com/GladiatorHelm02.jpg[/img] [b]OTHER BITS OF ARMOR[/b] Other types of piecemeal armor (such as armored shin guards) do not have enough impact on the game's combat system to warrant a bonus. Use this stuff for show/roleplaying. [/QUOTE]
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