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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 7162044" data-attributes="member: 92305"><p><strong>SUGGESTED READING</strong></p><p></p><p></p><p></p><p>There are three supplement books that every Conan GM should read: <strong>Aquilonia - Flower of the West, Across The Thunder River, and Styiga - Serpent of the South.</strong></p><p></p><p>These are dense game books packed full of atmosphere and notes that will help make any GM a master at describing the Hyborian Age. If you put the time into reading these three books, cover to cover, you have have the perfect foundation with which to run adventures in any part of the Known World.</p><p></p><p>The Aquilonia book will give you a good grounding in Hyborian culture. That will be helpful in running games in any of the many Hyborian kingdoms.</p><p></p><p>The Thunder River book will give you a look at what life will be like for a barbaric culture. Sure, this book focuses on the Picts and the Aquilonian invaders, but in having this information as a background, it will give you a good foundation for running games in Nordheim, Cimmeria, the Black Kingdoms, or any other barbaric culture.</p><p></p><p>Lastly, the Stygia book will give you a good look at how a major, non-Hyborian setting should be run. Sure, there are a lot of differences in say, Turan, Zamora, and Stygia, but the Stygia book will give you the background that you need to set up your games in Turan and Zamora properly.</p><p></p><p><img src="https://s-media-cache-ak0.pinimg.com/originals/01/97/18/019718fd3ae51a654d4e6d134f082dac.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p><img src="https://imgv2-1-f.scribdassets.com/img/document/86488640/original/9ffe1ba5a9/1496868790" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p><img src="https://images-na.ssl-images-amazon.com/images/I/5184KGN8VVL.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p>Of course, if you have a specific setting book for where you are setting your game, then you should read that, too. My point here is that a GM can use just the three books above, tempered with what is in <strong>Return to the Road of Kings</strong>, to set a game anywhere in the Known World during Conan's time.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7162044, member: 92305"] [b]SUGGESTED READING[/b] There are three supplement books that every Conan GM should read: [b]Aquilonia - Flower of the West, Across The Thunder River, and Styiga - Serpent of the South.[/b] These are dense game books packed full of atmosphere and notes that will help make any GM a master at describing the Hyborian Age. If you put the time into reading these three books, cover to cover, you have have the perfect foundation with which to run adventures in any part of the Known World. The Aquilonia book will give you a good grounding in Hyborian culture. That will be helpful in running games in any of the many Hyborian kingdoms. The Thunder River book will give you a look at what life will be like for a barbaric culture. Sure, this book focuses on the Picts and the Aquilonian invaders, but in having this information as a background, it will give you a good foundation for running games in Nordheim, Cimmeria, the Black Kingdoms, or any other barbaric culture. Lastly, the Stygia book will give you a good look at how a major, non-Hyborian setting should be run. Sure, there are a lot of differences in say, Turan, Zamora, and Stygia, but the Stygia book will give you the background that you need to set up your games in Turan and Zamora properly. [img]https://s-media-cache-ak0.pinimg.com/originals/01/97/18/019718fd3ae51a654d4e6d134f082dac.jpg[/img] [img]https://imgv2-1-f.scribdassets.com/img/document/86488640/original/9ffe1ba5a9/1496868790[/img] [img]https://images-na.ssl-images-amazon.com/images/I/5184KGN8VVL.jpg[/img] Of course, if you have a specific setting book for where you are setting your game, then you should read that, too. My point here is that a GM can use just the three books above, tempered with what is in [b]Return to the Road of Kings[/b], to set a game anywhere in the Known World during Conan's time. [/QUOTE]
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