Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 7239058" data-attributes="member: 92305"><p><strong>THE KEEPERS OF NERGAL</strong></p><p></p><p></p><p></p><p>There's an interesting use of sorcery in <strong>The Spider-God's Bride</strong> adventure one, <strong>The Necromancer's Knife</strong>. I've tweaked this a bit for my game.</p><p></p><p>The Keepers are priests of Nergal. They keep and maintain the dead that are in the crypt below the city. When someone is killed on the streets, the dead are left where they fall. That is the custom. For, at dusk, a thick cloud of fog will roll into the city and cover where the dead lay. If anyone looks close (and most lock themselves inside a safe place, as far away from the Keeper's Fog as they can get), that person will probably see vague movement of what looks like dead people moving inside the fog. The dead have come to claim the newly dead, taking them into their new existence. Any who actually see the fog and/or the shapes moving within are subject to the Terror Check from the core rulebook.</p><p></p><p>What's really happening (and this is a GM secret that the players may or may not discover) is that those moving in the fog are quite alive. They are men. Priests of Nergal who have asked for and gained a blessing from their god (they cast a sorcerous spell, though they don't think it as sorcery). Specifically, they are using a version of the Prestidigitation (Conjuring) spell to create the illusion that the priests are walking dead in a cloud of sorcerous fog.</p><p></p><p>The priests, called "The Keepers", under cover of this spell, come in a group, pick up the dead, and take them under ground to the Crypts of Nergal.</p><p></p><p></p><p></p><p><img src="https://i.pinimg.com/736x/e4/91/3a/e4913ab81f8b680bc997953daee076a3--scorpion-d-art.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p><strong>Prestidigitation (Conjuring)</strong>: The specifics of this particular spell, since the spell can be tuned to react in a number of outcomes, is that the Priests of Nergal only know this specific use, and they look at the outcome as a combination of religious faith, specific dogma, and a blessing from Nergal.</p><p></p><p></p><p>The fog is created through alchemy. A fairly easy to create (but with secret ingredients only known to The Keepers) liquid that is poured on the ground. The substance immediately begins to bubble, foam, and create fog.</p><p></p><p></p><p>Once the fog is dense enough, and a large enough cloud is created to encompass the required number of Keepers, the spell is cast in the manner of a blessing (verbal component, with casting time as one standard action). The spell requires 2 power points be spent, one for each effect. The fog is moved as per the spell, surrounding the Keepers. And, each Keeper casts the spell individually to give himself the appearance of walking dead. Those Keepers not controlling the fog spend only 1 power point to their appearance.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7239058, member: 92305"] [B]THE KEEPERS OF NERGAL[/B] There's an interesting use of sorcery in [B]The Spider-God's Bride[/B] adventure one, [B]The Necromancer's Knife[/B]. I've tweaked this a bit for my game. The Keepers are priests of Nergal. They keep and maintain the dead that are in the crypt below the city. When someone is killed on the streets, the dead are left where they fall. That is the custom. For, at dusk, a thick cloud of fog will roll into the city and cover where the dead lay. If anyone looks close (and most lock themselves inside a safe place, as far away from the Keeper's Fog as they can get), that person will probably see vague movement of what looks like dead people moving inside the fog. The dead have come to claim the newly dead, taking them into their new existence. Any who actually see the fog and/or the shapes moving within are subject to the Terror Check from the core rulebook. What's really happening (and this is a GM secret that the players may or may not discover) is that those moving in the fog are quite alive. They are men. Priests of Nergal who have asked for and gained a blessing from their god (they cast a sorcerous spell, though they don't think it as sorcery). Specifically, they are using a version of the Prestidigitation (Conjuring) spell to create the illusion that the priests are walking dead in a cloud of sorcerous fog. The priests, called "The Keepers", under cover of this spell, come in a group, pick up the dead, and take them under ground to the Crypts of Nergal. [IMG]https://i.pinimg.com/736x/e4/91/3a/e4913ab81f8b680bc997953daee076a3--scorpion-d-art.jpg[/IMG] [b]Prestidigitation (Conjuring)[/b]: The specifics of this particular spell, since the spell can be tuned to react in a number of outcomes, is that the Priests of Nergal only know this specific use, and they look at the outcome as a combination of religious faith, specific dogma, and a blessing from Nergal. The fog is created through alchemy. A fairly easy to create (but with secret ingredients only known to The Keepers) liquid that is poured on the ground. The substance immediately begins to bubble, foam, and create fog. Once the fog is dense enough, and a large enough cloud is created to encompass the required number of Keepers, the spell is cast in the manner of a blessing (verbal component, with casting time as one standard action). The spell requires 2 power points be spent, one for each effect. The fog is moved as per the spell, surrounding the Keepers. And, each Keeper casts the spell individually to give himself the appearance of walking dead. Those Keepers not controlling the fog spend only 1 power point to their appearance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top