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<blockquote data-quote="Water Bob" data-source="post: 7244158" data-attributes="member: 92305"><p><strong>WEAPON BREAK!</strong></p><p></p><p></p><p></p><p>The game includes an optional rule for laying damage on things used to block your foe's strikes. I highly suggest that you use it as it is very easy to implement and provides that extra bit of Hyborian Age taste to your game.</p><p></p><p><strong>The rule is this:</strong> When ever an attack roll is exactly equal to the defender's Parry AC (defender must be parrying), then, instead of a hit, the damage is applied to either the defender's shield or the weapon used to parry.</p><p></p><p>Basically, the target must be using his Parry defense (not his Dodge), and if the attack = Parry AC, then roll damage normally, subtract hardness, and apply remaining damage to the weapon or shield.</p><p></p><p>In practice, I always default to the shield first. If the target is not using a shield, it is then that I apply this sunder damage to the weapon.</p><p></p><p>GMs can get quite creative and vivid describing these hits. "Sparks fly as your foe's swing rails against your blade, eating out a nick in your blade!"</p><p></p><p>PCs will have to find weaponsmiths and spend their hard earned coin to get their weapons repaired, if the PCs don't have the skill and equipment to do it themselves.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7244158, member: 92305"] [b]WEAPON BREAK![/b] The game includes an optional rule for laying damage on things used to block your foe's strikes. I highly suggest that you use it as it is very easy to implement and provides that extra bit of Hyborian Age taste to your game. [b]The rule is this:[/b] When ever an attack roll is exactly equal to the defender's Parry AC (defender must be parrying), then, instead of a hit, the damage is applied to either the defender's shield or the weapon used to parry. Basically, the target must be using his Parry defense (not his Dodge), and if the attack = Parry AC, then roll damage normally, subtract hardness, and apply remaining damage to the weapon or shield. In practice, I always default to the shield first. If the target is not using a shield, it is then that I apply this sunder damage to the weapon. GMs can get quite creative and vivid describing these hits. "Sparks fly as your foe's swing rails against your blade, eating out a nick in your blade!" PCs will have to find weaponsmiths and spend their hard earned coin to get their weapons repaired, if the PCs don't have the skill and equipment to do it themselves. [/QUOTE]
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