Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 7375955" data-attributes="member: 92305"><p><strong>AQUILONIA - LIFE IN AQUILONIA 2</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>HONOR & ALLEGIANCE</strong></p><p></p><p></p><p>The next two sections of the chapter cover <strong>Honor</strong> and <strong>Allegiance</strong>. This is good stuff. It's for roleplayers. There's the rules in the game for those two aspects of a character. A Conan game doesn't have to be all blood and guts. There's a real deep rolepaying aspect that runs through the rules, mainly through these two mechanics.</p><p></p><p></p><p>You can ignore them, and play the game without touching much on this aspect of the rules. Or, you can invite them in, let them feed your roleplaying soul. Imbibe them. Exude them. And, make your Conan game a rich roleplaying experience, using a character's <strong>Code of Honor</strong>, his <strong>Allegiance</strong> (if any), <strong>Reputation</strong>, and his <strong>Charisma</strong> score (and any particular Feats). </p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>WOMEN IN AQUILONIA</strong></p><p></p><p></p><p>This section is too long, imo. I do think it is a needed section, but do we have to spend all that space on marriage? How useful is that going to be in a game? How often will marriage come up in a Conan adventure? Several of the Conan supplements cover this, and I just don't know why. It's almost wasted pages, if you ask me. </p><p></p><p></p><p>We do need to know about a female's place within Aquilonian society. That stuff helps the GM roleplay the NPCs. But, this book spends three whole pages on marriage!</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>PROPERTY & SLAVERY & PROSTITUTION</strong></p><p></p><p></p><p>Both good sections with short, to the point, info about these topics in Aquilonia.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>OCCUPATIONS</strong></p><p></p><p></p><p>This is an excellent section that speaks to the Guilds in Aquilonia. There is a nice chart showing a multitude of urban occupations that the GM will find helpful in a number of ways. In my game, I was creating a mid-sized city from scratch, and I used this chart to help me create NPCs and populate the business and districts and such.</p><p></p><p></p><p>This section can be quite helpful if your players decide to become citizens for a bit and set up a shop. The core rules are helpful through the Craft and Profession skills, and this section provides the structure for how the guilds are structured.</p><p></p><p></p><p>In one of my games, my players were warriors in a village, but I set up the entire village with all the NPCs. We would sometimes have sessions of pure roleplay as the PC ran a smithy. That was fun! We do that, then have the main PCs involved in some mystery or thriller that would take them away on adventure while the other NPCs (family) ran the smithy off camera while the PCs took care of business.</p><p></p><p></p><p>If you've ever had your PCs set up a keep for themselves, then you get the idea of what running a shop is all about.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>TRADE</strong></p><p></p><p></p><p>Another useful section. Includes a sub-section on bandits. There are notes on creating a Bandit character. And, this section presents a simple method for dicing a haggling encounter. Sometimes, you'll want to roleplay this out, and when you do, then you should certainly do that. But, a good GM keeps his thumb on the pulse of his game. He knows when a bargaining moment between player and NPC Merchant will be fun, and when another one will just bog the game down. The rules here for Bargaining are to be used when you just want to dice and go. Diplomacy, Intimidate, Sense Motive, and Profession skills are used.</p><p></p><p></p><p>There is some excellent advice in this section for the GM to consider when the players decide that their characters are going to sell their loot.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>SOCIAL STANDING</strong></p><p></p><p></p><p>This long section is fantastic stuff for the GM. It covers all the various rungs on the social standing ladder, including laborers, peasants, serfs, yeomen, cottages, free townsfolk, outcasts, bandits, and the aristocracy. Social mobility is also referenced.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>THE AQUILONIAN CALENDAR</strong></p><p></p><p></p><p>I like this section a lot too. I find it very useful. This is three and a half pages describing how time is seen among the Aquilonians. Using this in your game will really bring it to life, as the seasons come and go. You'll know the holidays and what the farmers are doing at that particular time of year. It's damn good stuff that helps the GM create a living, breathing world.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="http://orig14.deviantart.net/063a/f/2011/363/6/6/conan__amra_the_lion_by_chrisquilliams-d4kojp2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 7375955, member: 92305"] [b]AQUILONIA - LIFE IN AQUILONIA 2[/b] [b]HONOR & ALLEGIANCE[/b] The next two sections of the chapter cover [b]Honor[/b] and [b]Allegiance[/b]. This is good stuff. It's for roleplayers. There's the rules in the game for those two aspects of a character. A Conan game doesn't have to be all blood and guts. There's a real deep rolepaying aspect that runs through the rules, mainly through these two mechanics. You can ignore them, and play the game without touching much on this aspect of the rules. Or, you can invite them in, let them feed your roleplaying soul. Imbibe them. Exude them. And, make your Conan game a rich roleplaying experience, using a character's [b]Code of Honor[/b], his [b]Allegiance[/b] (if any), [b]Reputation[/b], and his [b]Charisma[/b] score (and any particular Feats). [b]WOMEN IN AQUILONIA[/b] This section is too long, imo. I do think it is a needed section, but do we have to spend all that space on marriage? How useful is that going to be in a game? How often will marriage come up in a Conan adventure? Several of the Conan supplements cover this, and I just don't know why. It's almost wasted pages, if you ask me. We do need to know about a female's place within Aquilonian society. That stuff helps the GM roleplay the NPCs. But, this book spends three whole pages on marriage! [b]PROPERTY & SLAVERY & PROSTITUTION[/b] Both good sections with short, to the point, info about these topics in Aquilonia. [b]OCCUPATIONS[/b] This is an excellent section that speaks to the Guilds in Aquilonia. There is a nice chart showing a multitude of urban occupations that the GM will find helpful in a number of ways. In my game, I was creating a mid-sized city from scratch, and I used this chart to help me create NPCs and populate the business and districts and such. This section can be quite helpful if your players decide to become citizens for a bit and set up a shop. The core rules are helpful through the Craft and Profession skills, and this section provides the structure for how the guilds are structured. In one of my games, my players were warriors in a village, but I set up the entire village with all the NPCs. We would sometimes have sessions of pure roleplay as the PC ran a smithy. That was fun! We do that, then have the main PCs involved in some mystery or thriller that would take them away on adventure while the other NPCs (family) ran the smithy off camera while the PCs took care of business. If you've ever had your PCs set up a keep for themselves, then you get the idea of what running a shop is all about. [b]TRADE[/b] Another useful section. Includes a sub-section on bandits. There are notes on creating a Bandit character. And, this section presents a simple method for dicing a haggling encounter. Sometimes, you'll want to roleplay this out, and when you do, then you should certainly do that. But, a good GM keeps his thumb on the pulse of his game. He knows when a bargaining moment between player and NPC Merchant will be fun, and when another one will just bog the game down. The rules here for Bargaining are to be used when you just want to dice and go. Diplomacy, Intimidate, Sense Motive, and Profession skills are used. There is some excellent advice in this section for the GM to consider when the players decide that their characters are going to sell their loot. [b]SOCIAL STANDING[/b] This long section is fantastic stuff for the GM. It covers all the various rungs on the social standing ladder, including laborers, peasants, serfs, yeomen, cottages, free townsfolk, outcasts, bandits, and the aristocracy. Social mobility is also referenced. [b]THE AQUILONIAN CALENDAR[/b] I like this section a lot too. I find it very useful. This is three and a half pages describing how time is seen among the Aquilonians. Using this in your game will really bring it to life, as the seasons come and go. You'll know the holidays and what the farmers are doing at that particular time of year. It's damn good stuff that helps the GM create a living, breathing world. [img]http://orig14.deviantart.net/063a/f/2011/363/6/6/conan__amra_the_lion_by_chrisquilliams-d4kojp2.jpg[/img] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top