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<blockquote data-quote="Water Bob" data-source="post: 7377806" data-attributes="member: 92305"><p><strong>ALTERNATIVE IDEA FOR FATE POINTS</strong></p><p></p><p></p><p></p><p>I'm not 100% accepting of the official rules for PCs regaining Fate Points. In first edition, the rule is that the players are awarded one or two FPs at the completion of a major goal, usually at the end of an adventure. In second edition, players can use that method or they can use Foreshadowing where they write up some general instance in the game, and if what is written up comes true, FPs are awarded.</p><p></p><p>For example, Conan, at the start of <strong>The Tower of the Elephant</strong>, foreshadows, "that he will be mocked for being a barbarian." No kidding. That's straight out of the 2nd Edition Core rulebook. It's supposed to be a way that the player communicates to the GM the types of things the player would like to see in the game. This would tell the GM that the player likes the idea of his fish out of water barbarian and would like to play up that aspect of the game.</p><p></p><p>This just seems silly to me. And, I would think it boring for the players when they recognize their foreshadowing coming true in the game. "Hey, I foreshadowed that my character would meet an ally, and now we've met a new NPC. Let's asking him to join the group so that I can get my Fate Points!"</p><p></p><p>I don't like that at all.</p><p></p><p>So, I've been sticking to the first edition method.</p><p></p><p></p><p></p><p><strong>BUYING FATE</strong></p><p></p><p>I had a thought today about this, but it's not something I'm advocating. It's something that I'm <em>exploring--thinking about</em>. Fate Point awards should be rare. I think once per adventure is about right. What if the character were allowed to pay for FPs using XP?</p><p></p><p>If you want to buy an FP, then you spend a number of XP equal to the amount it takes you to gain a level. If you are a 1st level Barbarian, then it will cost 1,000 XP to gain a new Fate Point. If you are a 5th level character, then FPs cost 5,000 XP.</p><p></p><p>The game is meant to be played at the lower levels, and this House Rule would certainly encourage that to happen in the game. PCs would spend twice the amount of time in a level if they want to level and get a new FP at the same time.</p><p></p><p>Of course, this may be too stern. If it is, then we can lower the cost. Half a level? </p><p></p><p>Just thinking out loud, here.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7377806, member: 92305"] [b]ALTERNATIVE IDEA FOR FATE POINTS[/b] I'm not 100% accepting of the official rules for PCs regaining Fate Points. In first edition, the rule is that the players are awarded one or two FPs at the completion of a major goal, usually at the end of an adventure. In second edition, players can use that method or they can use Foreshadowing where they write up some general instance in the game, and if what is written up comes true, FPs are awarded. For example, Conan, at the start of [b]The Tower of the Elephant[/b], foreshadows, "that he will be mocked for being a barbarian." No kidding. That's straight out of the 2nd Edition Core rulebook. It's supposed to be a way that the player communicates to the GM the types of things the player would like to see in the game. This would tell the GM that the player likes the idea of his fish out of water barbarian and would like to play up that aspect of the game. This just seems silly to me. And, I would think it boring for the players when they recognize their foreshadowing coming true in the game. "Hey, I foreshadowed that my character would meet an ally, and now we've met a new NPC. Let's asking him to join the group so that I can get my Fate Points!" I don't like that at all. So, I've been sticking to the first edition method. [b]BUYING FATE[/b] I had a thought today about this, but it's not something I'm advocating. It's something that I'm [i]exploring--thinking about[/i]. Fate Point awards should be rare. I think once per adventure is about right. What if the character were allowed to pay for FPs using XP? If you want to buy an FP, then you spend a number of XP equal to the amount it takes you to gain a level. If you are a 1st level Barbarian, then it will cost 1,000 XP to gain a new Fate Point. If you are a 5th level character, then FPs cost 5,000 XP. The game is meant to be played at the lower levels, and this House Rule would certainly encourage that to happen in the game. PCs would spend twice the amount of time in a level if they want to level and get a new FP at the same time. Of course, this may be too stern. If it is, then we can lower the cost. Half a level? Just thinking out loud, here. [/QUOTE]
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