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<blockquote data-quote="Water Bob" data-source="post: 7456787" data-attributes="member: 92305"><p><strong>CONAN THE INVINCIBLE by Robert Jordan</strong></p><p><strong></strong></p><p><strong>RPG Notes</strong></p><p></p><p></p><p></p><p>A good source of Conan material for your roleplaying game are the various novels and short stories (and comics), both those written by Robert E. Howard and those that are not.</p><p></p><p>Here are some notes from Chapter One of Robert Jordan's book, <em>Conan The Invincible</em>. You can see how a GM can take these notes and run with them, creating characters and situations for discovery by the players.</p><p></p><p>A GM can use these notes as a starting point. Or, the GM can continue with the note-taking, making an adventure faithful to the source material.</p><p></p><p></p><p></p><p><a href="https://dichotomyofsoul.files.wordpress.com/2016/09/conan-the-invincible-robert-jordan.jpg" target="_blank">CLICK HERE TO SEE THE COVER PAINTING FOR THE NOVEL, WITHOUT WORDS.</a></p><p></p><p>It shows a great picture of Morath-Aminee.</p><p></p><p></p><p></p><p><strong>THE DARK BASTION</strong></p><p></p><p>Built into the steep rock of the Kezankian Mountains. Its dark corridors of stone chiseled with serpentine shapes leads into the heart of the mountain. Tall doors open into a column circled room with mosaic floor—a serpent surrounded by what looks like rays of the sun. Captives bound and gagged near the walls.</p><p></p><p>There is an altar: a block of red-streaked black marble. The trough around the rim of the marble pours into a large, golden bowl.</p><p></p><p>Amanar chants, and red and golden mists form behind the altar, billowing and flowing like fire. Now, there is space there--where there was only wall before--behind the mist—deep space. Looking at it is like looking into the deep black of the Abyss. Roll Fear of the Unknown Check? Describe this to make the hair on the players' arm stand up.</p><p></p><p></p><p></p><p>Morath-Aminee: Not quite serpentine or lizard. Golden scales. A halo of tentacles. See the book cover. Long body with head. Snake tongue. Teeth. Eyes dance like red flames. </p><p></p><p>Amanar slits the man’s throat with a golden dagger. Sitha hands it to him.</p><p></p><p>The tentacles from the demon strike at the blood to drink, but they avoid Amanar and his amulet.</p><p></p><p></p><p></p><p>The demon also sucks the soul of the sacrifice. The sacrifice realizes that he is not dying even though his life's blood is draining from his neck. He cannot speak with his throat slit, but his eyes tell the tale. He's losing something more than ust his life.</p><p></p><p></p><p></p><p></p><p></p><p><strong>HILLMEN</strong></p><p></p><p>Who live in the Kezankians. The give the Bastion a wide berth. They even make the Sign of the Horns to ward off evil even at the mention of the place.</p><p></p><p></p><p></p><p><strong>AMANAR</strong></p><p></p><p>A Necromancer. He's darkly handsome and has a close, cropped black beard. Short hair with a white, serpentine streak. Red flecks in his eyes.</p><p></p><p>He wears a black robe with gold embroidered serpents that tie the robe a the waist. They swing up the back, entwining, over his shoulder to rest on his chest. Jewels for eyes.</p><p></p><p>Amanar’s Amulet: A golden serpent in the clutches of a silver hawk. This protects him.</p><p></p><p>Background: Amanar studied at the feet of the Black Ring mages in Khemi, Stygia. He read the dreaded <strong>Book of Typhon</strong>. <em>It is said that no human mind can comprehend the terrible knowledge contained in the book, or even learn a single word of it without madness and death.</em></p><p></p><p>Amanar read a single page. Even this sent him running out of the city into the desert like a howling madman.</p><p></p><p>He cannot die because of what he read. But, he was mad, living in hell, ever wrestling with the evil knowledge that he had learned. He came upon the ruins of Pteion the Accursed and found there, bound for rebellion against Set, Morath-Aminee. He released the god-demon, bound it to his will, and protected himself with the amulet.</p><p></p><p>Sorcerery: To keep body parts, like hearts, fresh. On a golden plate.</p><p></p><p>No mortal weapon will harm him until his soul is taken from him. If you cut him, he does not bleed.</p><p></p><p></p><p></p><p><strong>S’TARRA - AMANAR’S HENCHMEN</strong></p><p></p><p>Description: Look like ordinary men from a distance. But, their faces are slightly pointed. Red flecks in eyes. Skin shows reptilian scales. Elongated hands have claws.</p><p></p><p>Armor: Ridged helm. Ring Mail.</p><p></p><p>Weapons: Spear. Tulwar on hip.</p><p></p><p>They eat fresh meat. They eat humans.</p><p></p><p></p><p></p><p><strong>WARDEN SITHA</strong></p><p></p><p>S’Tarra commander of Amanar’s Henchmen.</p><p></p><p>Thick, muscled arms.</p><p></p><p>Weapons: No Tulwar. Great, doubled edged-axe.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7456787, member: 92305"] [b]CONAN THE INVINCIBLE by Robert Jordan RPG Notes[/b] A good source of Conan material for your roleplaying game are the various novels and short stories (and comics), both those written by Robert E. Howard and those that are not. Here are some notes from Chapter One of Robert Jordan's book, [i]Conan The Invincible[/i]. You can see how a GM can take these notes and run with them, creating characters and situations for discovery by the players. A GM can use these notes as a starting point. Or, the GM can continue with the note-taking, making an adventure faithful to the source material. [url=https://dichotomyofsoul.files.wordpress.com/2016/09/conan-the-invincible-robert-jordan.jpg]CLICK HERE TO SEE THE COVER PAINTING FOR THE NOVEL, WITHOUT WORDS.[/url] It shows a great picture of Morath-Aminee. [b]THE DARK BASTION[/b] Built into the steep rock of the Kezankian Mountains. Its dark corridors of stone chiseled with serpentine shapes leads into the heart of the mountain. Tall doors open into a column circled room with mosaic floor—a serpent surrounded by what looks like rays of the sun. Captives bound and gagged near the walls. There is an altar: a block of red-streaked black marble. The trough around the rim of the marble pours into a large, golden bowl. Amanar chants, and red and golden mists form behind the altar, billowing and flowing like fire. Now, there is space there--where there was only wall before--behind the mist—deep space. Looking at it is like looking into the deep black of the Abyss. Roll Fear of the Unknown Check? Describe this to make the hair on the players' arm stand up. Morath-Aminee: Not quite serpentine or lizard. Golden scales. A halo of tentacles. See the book cover. Long body with head. Snake tongue. Teeth. Eyes dance like red flames. Amanar slits the man’s throat with a golden dagger. Sitha hands it to him. The tentacles from the demon strike at the blood to drink, but they avoid Amanar and his amulet. The demon also sucks the soul of the sacrifice. The sacrifice realizes that he is not dying even though his life's blood is draining from his neck. He cannot speak with his throat slit, but his eyes tell the tale. He's losing something more than ust his life. [b]HILLMEN[/b] Who live in the Kezankians. The give the Bastion a wide berth. They even make the Sign of the Horns to ward off evil even at the mention of the place. [b]AMANAR[/b] A Necromancer. He's darkly handsome and has a close, cropped black beard. Short hair with a white, serpentine streak. Red flecks in his eyes. He wears a black robe with gold embroidered serpents that tie the robe a the waist. They swing up the back, entwining, over his shoulder to rest on his chest. Jewels for eyes. Amanar’s Amulet: A golden serpent in the clutches of a silver hawk. This protects him. Background: Amanar studied at the feet of the Black Ring mages in Khemi, Stygia. He read the dreaded [b]Book of Typhon[/b]. [i]It is said that no human mind can comprehend the terrible knowledge contained in the book, or even learn a single word of it without madness and death.[/i] Amanar read a single page. Even this sent him running out of the city into the desert like a howling madman. He cannot die because of what he read. But, he was mad, living in hell, ever wrestling with the evil knowledge that he had learned. He came upon the ruins of Pteion the Accursed and found there, bound for rebellion against Set, Morath-Aminee. He released the god-demon, bound it to his will, and protected himself with the amulet. Sorcerery: To keep body parts, like hearts, fresh. On a golden plate. No mortal weapon will harm him until his soul is taken from him. If you cut him, he does not bleed. [b]S’TARRA - AMANAR’S HENCHMEN[/b] Description: Look like ordinary men from a distance. But, their faces are slightly pointed. Red flecks in eyes. Skin shows reptilian scales. Elongated hands have claws. Armor: Ridged helm. Ring Mail. Weapons: Spear. Tulwar on hip. They eat fresh meat. They eat humans. [b]WARDEN SITHA[/b] S’Tarra commander of Amanar’s Henchmen. Thick, muscled arms. Weapons: No Tulwar. Great, doubled edged-axe. [/QUOTE]
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