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<blockquote data-quote="Water Bob" data-source="post: 7588008" data-attributes="member: 92305"><p><strong>Ideas from CONAN and the Shadows of the Sinn</strong></p><p></p><p></p><p></p><p><strong>The Mastiga</strong></p><p></p><p>Priesthood guardsmen for the god, Nergal.</p><p></p><p>Typical Mastiga in Sa’leen favor the bill. There are no bowmen. A specialized number are trained with javelin and short sword. No helms—their heads must be open to the stars.</p><p></p><p><strong>Red Sash:</strong> This contingent of Mastiga is captained by a man in his late 20’s named <strong>Lamuran</strong>. He’s a 3rd level Soldier. Oddly, he has blonde hair that he keeps cut extremely short—to the scalp. The only difference in his uniform kit is that, instead of a worn rope, Lamuran wears a flame-red sash at his waist that both designates him as an officer and symbolizes the flame on the black candles of Yadar.</p><p></p><p>Lamuran wears leather armor under his grey-brown tabard. He is trained with the arming sword. And, he uses a targe. No helmet.</p><p></p><p></p><p></p><p><strong>Typical Mastiga Soldier</strong></p><p>Male Meadow-Shemite Soldier 1</p><p><strong>Hit Dice:</strong> 1d10+1 (7 hp)</p><p><strong>Initiative:</strong> +1 (+1 Dex, +0 Ref)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p></p><p><strong>DV (Dodge):</strong> 11 (+0 base, +1 Dex)</p><p><strong>DV (Parry):</strong> 13 (+0 base, +2 Str, +1 Parry)</p><p><strong>DR:</strong> 4 (Leather Jerkin)</p><p></p><p><strong>Base Attack/Grapple:</strong> +1/+3 (+1 base, +2 Str)</p><p><strong>Attack:</strong> Bill +4 (+1 base, +2 Str, +1 Weapon Focus) melee (2d8+3, 20/x3, AP 6)</p><p><strong>Full Attack:</strong> Bill +4 (+1 base, +2 Str, +1 Weapon Focus) melee (2d8+3, 20/x3, AP 6)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> +1 racial bonus to attack rolls with any javelin, +1 circumstance bonus to damage rolls with javelins against targets within one range increment, +1 circumstance</p><p>bonus to damage rolls when performing coup de grace attacks.</p><p></p><p><strong>Special Qualities:</strong> +2 racial bonus to Appraise, Spot and Bluff checks, +1 circumstance</p><p>bonus to all Hide, Listen, Move Silently, Survival and Spot checks in any plains</p><p>environment, wield Shemite bows as martial weapons instead of exotic weapons, -1</p><p>racial penalty to all saves, +2 racial bonus to all Diplomacy checks, Bonus Feat.</p><p></p><p><strong>Saves: </strong>Fort +2 (+2 base, +1 Con, -1 racial), Ref +0 (+0 base, +1 Dex, -1 racial), Will -1</p><p>(+0 base, +0 Will, -1 racial)</p><p></p><p><strong>Abilities:</strong> Str 14, Dex 12, Con 12, Int 10, Wis 10, Cha 10</p><p></p><p><strong>Skills:</strong> Intimidate +4 (4 ranks, +0 Cha), Search +4 (4 ranks, +0 Int).</p><p><strong>Background Skills:</strong> Diplomacy, Handle Animal, Ride.</p><p><strong>Feats:</strong> Toughness, Parry, Weapon Focus (bill) .</p><p><strong>Languages:</strong> Shemitish, Kothic.</p><p></p><p><strong>Possessions:</strong> Leather jerkin, bill, 0-8 sp (1d10-2). Plain, grey and brown tabards worn over armor to symbolize man’s eternal passing and decay back into the earth. The tabards are tied symbolically with a simple rough rope at the waist. The rope symbolizes the wick of a black candle in Yadar.</p><p></p><p></p><p></p><p><strong>Hounds of Aralu</strong></p><p></p><p>The Mastiga employ the use of trained dogs on patrol. </p><p></p><p>Aralu is a dark, nebulous land in the afterlife where the dead reside, in the Shemite pantheon. The city of Yada, ruled by Nergal, is home to the black candles.</p><p></p><p><strong>Hound of Aralu</strong></p><p>Small Animal</p><p><strong>Hit Dice:</strong> 1d8+2 (6 hp)</p><p><strong>Initiative:</strong> +5 (+3 Dex, +2 Ref)</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p></p><p><strong>DV (Dodge):</strong> 14 (+10 base, +3 Dex, +1 size)</p><p><strong>DR:</strong> 2 (tough hide)</p><p></p><p><strong>Base Attack/Grapple:</strong> +0/-3 (+1 Str, -4 size)</p><p><strong>Attack:</strong> Bite +2 (+0 base, +1 Str, +1 size) melee (1d4+1, 20/x2, AP 0)</p><p><strong>Full Attack:</strong> Bite +2 (+0 base, +1 Str, +1 size) melee (1d4+1, 20/x2, AP 0)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +4, Ref +5, Will +1</p><p></p><p><strong>Abilities:</strong> Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6</p><p></p><p><strong>Skills:</strong> Jump +7, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent)</p><p><strong>Feats:</strong> Alertness, Track</p><p></p><p><strong>Climate/Terrain:</strong> Temperate plains</p><p><strong>Organization:</strong> Solitary, pair (jackals only), or pack (5-12)</p><p><strong>Advancement:</strong> None</p><p></p><p><strong>Possessions:</strong> These short-haired dogs are usually painted with the religious symbols of Nergal over their bodies on their coats with a specially prepared, thick paint/dye. The paint is applied in a ceremony.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7588008, member: 92305"] [b]Ideas from CONAN and the Shadows of the Sinn[/b] [b]The Mastiga[/b] Priesthood guardsmen for the god, Nergal. Typical Mastiga in Sa’leen favor the bill. There are no bowmen. A specialized number are trained with javelin and short sword. No helms—their heads must be open to the stars. [b]Red Sash:[/b] This contingent of Mastiga is captained by a man in his late 20’s named [b]Lamuran[/b]. He’s a 3rd level Soldier. Oddly, he has blonde hair that he keeps cut extremely short—to the scalp. The only difference in his uniform kit is that, instead of a worn rope, Lamuran wears a flame-red sash at his waist that both designates him as an officer and symbolizes the flame on the black candles of Yadar. Lamuran wears leather armor under his grey-brown tabard. He is trained with the arming sword. And, he uses a targe. No helmet. [b]Typical Mastiga Soldier[/b] Male Meadow-Shemite Soldier 1 [b]Hit Dice:[/b] 1d10+1 (7 hp) [b]Initiative:[/b] +1 (+1 Dex, +0 Ref) [b]Speed:[/b] 30 ft. (6 squares) [b]DV (Dodge):[/b] 11 (+0 base, +1 Dex) [b]DV (Parry):[/b] 13 (+0 base, +2 Str, +1 Parry) [b]DR:[/b] 4 (Leather Jerkin) [b]Base Attack/Grapple:[/b] +1/+3 (+1 base, +2 Str) [b]Attack:[/b] Bill +4 (+1 base, +2 Str, +1 Weapon Focus) melee (2d8+3, 20/x3, AP 6) [b]Full Attack:[/b] Bill +4 (+1 base, +2 Str, +1 Weapon Focus) melee (2d8+3, 20/x3, AP 6) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] +1 racial bonus to attack rolls with any javelin, +1 circumstance bonus to damage rolls with javelins against targets within one range increment, +1 circumstance bonus to damage rolls when performing coup de grace attacks. [b]Special Qualities:[/b] +2 racial bonus to Appraise, Spot and Bluff checks, +1 circumstance bonus to all Hide, Listen, Move Silently, Survival and Spot checks in any plains environment, wield Shemite bows as martial weapons instead of exotic weapons, -1 racial penalty to all saves, +2 racial bonus to all Diplomacy checks, Bonus Feat. [b]Saves: [/b]Fort +2 (+2 base, +1 Con, -1 racial), Ref +0 (+0 base, +1 Dex, -1 racial), Will -1 (+0 base, +0 Will, -1 racial) [b]Abilities:[/b] Str 14, Dex 12, Con 12, Int 10, Wis 10, Cha 10 [b]Skills:[/b] Intimidate +4 (4 ranks, +0 Cha), Search +4 (4 ranks, +0 Int). [b]Background Skills:[/b] Diplomacy, Handle Animal, Ride. [b]Feats:[/b] Toughness, Parry, Weapon Focus (bill) . [b]Languages:[/b] Shemitish, Kothic. [b]Possessions:[/b] Leather jerkin, bill, 0-8 sp (1d10-2). Plain, grey and brown tabards worn over armor to symbolize man’s eternal passing and decay back into the earth. The tabards are tied symbolically with a simple rough rope at the waist. The rope symbolizes the wick of a black candle in Yadar. [b]Hounds of Aralu[/b] The Mastiga employ the use of trained dogs on patrol. Aralu is a dark, nebulous land in the afterlife where the dead reside, in the Shemite pantheon. The city of Yada, ruled by Nergal, is home to the black candles. [b]Hound of Aralu[/b] Small Animal [b]Hit Dice:[/b] 1d8+2 (6 hp) [b]Initiative:[/b] +5 (+3 Dex, +2 Ref) [b]Speed:[/b] 40 ft. (8 squares) [b]DV (Dodge):[/b] 14 (+10 base, +3 Dex, +1 size) [b]DR:[/b] 2 (tough hide) [b]Base Attack/Grapple:[/b] +0/-3 (+1 Str, -4 size) [b]Attack:[/b] Bite +2 (+0 base, +1 Str, +1 size) melee (1d4+1, 20/x2, AP 0) [b]Full Attack:[/b] Bite +2 (+0 base, +1 Str, +1 size) melee (1d4+1, 20/x2, AP 0) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +4, Ref +5, Will +1 [b]Abilities:[/b] Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 [b]Skills:[/b] Jump +7, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent) [b]Feats:[/b] Alertness, Track [b]Climate/Terrain:[/b] Temperate plains [b]Organization:[/b] Solitary, pair (jackals only), or pack (5-12) [b]Advancement:[/b] None [b]Possessions:[/b] These short-haired dogs are usually painted with the religious symbols of Nergal over their bodies on their coats with a specially prepared, thick paint/dye. The paint is applied in a ceremony. [/QUOTE]
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