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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="Gilladian" data-source="post: 6011693" data-attributes="member: 2093"><p>If your group builds an unbalanced party, that's their lookout. They know what they want to play, and it is up to them to deal with the repercussions. As DM, you are not required to "fix" their party. Nor to redesign the campaign to fit. If and when they struggle, you can point out that all of them being fragile and ranged-attack based isn't smart. It is up to them whether to change the party composition or hire muscle.</p><p></p><p> If they build all underpowered characters, that's different. Just lower the challenges to suit their level of power. If they're sixth level but all tier three and four classes, then give them challenges for a 4th level party, and they'll be fine. </p><p></p><p>What is WORSE is when you have 2-3 who play low-tier characters who are sub-optimized and one or two who play codzillas and squeeze the max out of their builds. It's just brutal to watch one or two PCs dominate every activity. </p><p></p><p>I ALWAYS end up running an NPC cleric in my campaigns, unless something like the current situation exists; we have only 2 players right now, and they each run two PCs; the second PC is a sort of "semi-pc" whom they pay less attention to; one's the rogue, and one's the cleric. The two main PCs are their "primary" characters; they're the fighter and the wizard. Fortunately, the wizard is a pure blaster type, and doesn't really go for the social skills; the fighter's player is more into the roleplay aspects, and loves story above action. It all works out in the wash.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6011693, member: 2093"] If your group builds an unbalanced party, that's their lookout. They know what they want to play, and it is up to them to deal with the repercussions. As DM, you are not required to "fix" their party. Nor to redesign the campaign to fit. If and when they struggle, you can point out that all of them being fragile and ranged-attack based isn't smart. It is up to them whether to change the party composition or hire muscle. If they build all underpowered characters, that's different. Just lower the challenges to suit their level of power. If they're sixth level but all tier three and four classes, then give them challenges for a 4th level party, and they'll be fine. What is WORSE is when you have 2-3 who play low-tier characters who are sub-optimized and one or two who play codzillas and squeeze the max out of their builds. It's just brutal to watch one or two PCs dominate every activity. I ALWAYS end up running an NPC cleric in my campaigns, unless something like the current situation exists; we have only 2 players right now, and they each run two PCs; the second PC is a sort of "semi-pc" whom they pay less attention to; one's the rogue, and one's the cleric. The two main PCs are their "primary" characters; they're the fighter and the wizard. Fortunately, the wizard is a pure blaster type, and doesn't really go for the social skills; the fighter's player is more into the roleplay aspects, and loves story above action. It all works out in the wash. [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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