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General Tabletop Discussion
*TTRPGs General
GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="Desdichado" data-source="post: 6011749" data-attributes="member: 2205"><p>I take pretty much the opposite approach to the advice you've gotten so far. To me, one of the prime responsibilities of the GM (which is frequently me) is to allow players to play the characters that they want to play, and <em>offer them a game that works for the characters you get, not for some hypothical "balanced party" ideal.</em></p><p></p><p>If the GM is going to throw challenges at the party deliberately, knowing that they are not equipped to handle them at all because they aren't "built" that way as a party, that strikes me as a passive aggressive attempt to get the players to conform to your idealogical bent on how to play the game by sacrificing their control over their own characters and what they can play. In addition, the role of the GM is to facilitate a fun game, and he can do so without sacrificing his <em>own</em> fun by running a game that is suited to the player-characters he actually has rather than those he thinks the players should have.</p><p></p><p>Doing otherwise is a fundamental failing on the part of the GM, in my opinion. And not only is it very poor GMing, it would also, as a player under such a regime, really piss me off, frankly. Being forced to play a role you don't want to because "the party needs it" and you drew the short straw and have to fill it is a really poor way to play the game. And maintaining idealogical purity at the expense of happy players and a fun game is a very poor consolation prize.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6011749, member: 2205"] I take pretty much the opposite approach to the advice you've gotten so far. To me, one of the prime responsibilities of the GM (which is frequently me) is to allow players to play the characters that they want to play, and [I]offer them a game that works for the characters you get, not for some hypothical "balanced party" ideal.[/I] If the GM is going to throw challenges at the party deliberately, knowing that they are not equipped to handle them at all because they aren't "built" that way as a party, that strikes me as a passive aggressive attempt to get the players to conform to your idealogical bent on how to play the game by sacrificing their control over their own characters and what they can play. In addition, the role of the GM is to facilitate a fun game, and he can do so without sacrificing his [I]own[/I] fun by running a game that is suited to the player-characters he actually has rather than those he thinks the players should have. Doing otherwise is a fundamental failing on the part of the GM, in my opinion. And not only is it very poor GMing, it would also, as a player under such a regime, really piss me off, frankly. Being forced to play a role you don't want to because "the party needs it" and you drew the short straw and have to fill it is a really poor way to play the game. And maintaining idealogical purity at the expense of happy players and a fun game is a very poor consolation prize. [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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