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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="VariSami" data-source="post: 6011778" data-attributes="member: 6698543"><p>I agree with Hobo in that you should probably create a campaign that is balanced with the group if they've opted for a certain level of power or a limited set of skills.</p><p></p><p>However, imbalance within the party is not solved this way. I suggest for people to find a balance with each other by thinking which roles each of them would be willing to play, unless they already have strong character concepts. Oftentimes the party is more or less balanced that way but not always.</p><p></p><p>When there are one or two odd balls out, I'd most likely balance the campaign with the rest of the party. For example, there's this Swashbuckler who can only run and poke like a 1st level character in a party of 6th levels. The player is limited to roleplaying and escaping in his interactions with the world. I have tried to limit the amount of mechanical challenges but last time the rest seemed a bit impatient with it (though this is partly because of my DM'ing style in general, I admit). If I needed to make a choice between creating challenges fit for his level and for the level of the rest of the party, I'd go with the latter and see if the character happens to survive. If he does, his player has earned the character the right to live.</p></blockquote><p></p>
[QUOTE="VariSami, post: 6011778, member: 6698543"] I agree with Hobo in that you should probably create a campaign that is balanced with the group if they've opted for a certain level of power or a limited set of skills. However, imbalance within the party is not solved this way. I suggest for people to find a balance with each other by thinking which roles each of them would be willing to play, unless they already have strong character concepts. Oftentimes the party is more or less balanced that way but not always. When there are one or two odd balls out, I'd most likely balance the campaign with the rest of the party. For example, there's this Swashbuckler who can only run and poke like a 1st level character in a party of 6th levels. The player is limited to roleplaying and escaping in his interactions with the world. I have tried to limit the amount of mechanical challenges but last time the rest seemed a bit impatient with it (though this is partly because of my DM'ing style in general, I admit). If I needed to make a choice between creating challenges fit for his level and for the level of the rest of the party, I'd go with the latter and see if the character happens to survive. If he does, his player has earned the character the right to live. [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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