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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="billd91" data-source="post: 6011902" data-attributes="member: 3400"><p>It depends. </p><p></p><p>If they know we're going to be playing Rise of the Runelords or something akin to a general adventure path or adventure and they come up with a set of all rogues, they may have some quick thinking to do if they discover they don't have enough bases covered. I would encourage some smart multiclassing or henchman hiring choices to cover the slack. It really doesn't take a lot of levels in an alternative multiclass to provide significant help, but they will have to come up with strategies to excel against challenges designed to include healers, wizards, and front-line fighters.</p><p></p><p>If we don't have a particular campaign plan in mind, however, and they come up with all rogues, that gives me some direction that may help and I can tailor the campaign to their obvious desire to play rogues.</p><p></p><p>The key issue here is what assumptions are known before they go ahead with character generation. If they devise characters that expose a grave misunderstanding or even rejection of those assumptions, it may be time to start at the drawing board with respect to planning the campaign. </p><p></p><p>This issue as a whole is one reason I prefer to have the players generate their PCs all together. Then we can address the issue together and make sure everybody knows the assumptions from the beginning.</p></blockquote><p></p>
[QUOTE="billd91, post: 6011902, member: 3400"] It depends. If they know we're going to be playing Rise of the Runelords or something akin to a general adventure path or adventure and they come up with a set of all rogues, they may have some quick thinking to do if they discover they don't have enough bases covered. I would encourage some smart multiclassing or henchman hiring choices to cover the slack. It really doesn't take a lot of levels in an alternative multiclass to provide significant help, but they will have to come up with strategies to excel against challenges designed to include healers, wizards, and front-line fighters. If we don't have a particular campaign plan in mind, however, and they come up with all rogues, that gives me some direction that may help and I can tailor the campaign to their obvious desire to play rogues. The key issue here is what assumptions are known before they go ahead with character generation. If they devise characters that expose a grave misunderstanding or even rejection of those assumptions, it may be time to start at the drawing board with respect to planning the campaign. This issue as a whole is one reason I prefer to have the players generate their PCs all together. Then we can address the issue together and make sure everybody knows the assumptions from the beginning. [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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