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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="ShinHakkaider" data-source="post: 6011925" data-attributes="member: 9213"><p>There are a few things to consider here. </p><p></p><p>If you're home brewing / creating your own adventures? Then you should probably play to the strengths to of that unbalanced party. It's really not that difficult. however if you've told your players that you want to run a game that involves plenty of combat and monster slaying and they come back to you with a party of rogues built around sneaking and intrigue that's them being passive agressive and basically disrespectful of the GM's time.</p><p></p><p>You want your players to have fun but YOU as a DM want to have fun as well. These things are not mutually exclusive and a DM's job should not be one of complete selflessness. The actual players have a role to play outside of their characters in making sure that EVERYONE including the GM is enjoying themselves. Unfortunately a lot of players only see and care about their own fun. </p><p></p><p>NOTE: I pretty much run pre-written adventures and AP's exclusively these days so let my players know this right off the bat. They still have the choice to run whatever they want to but I let them know whether or not there might be issues to help guide their choices. If they still want to play something sub-optimal or super specialized then that's on them.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 6011925, member: 9213"] There are a few things to consider here. If you're home brewing / creating your own adventures? Then you should probably play to the strengths to of that unbalanced party. It's really not that difficult. however if you've told your players that you want to run a game that involves plenty of combat and monster slaying and they come back to you with a party of rogues built around sneaking and intrigue that's them being passive agressive and basically disrespectful of the GM's time. You want your players to have fun but YOU as a DM want to have fun as well. These things are not mutually exclusive and a DM's job should not be one of complete selflessness. The actual players have a role to play outside of their characters in making sure that EVERYONE including the GM is enjoying themselves. Unfortunately a lot of players only see and care about their own fun. NOTE: I pretty much run pre-written adventures and AP's exclusively these days so let my players know this right off the bat. They still have the choice to run whatever they want to but I let them know whether or not there might be issues to help guide their choices. If they still want to play something sub-optimal or super specialized then that's on them. [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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