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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="Grogg of the North" data-source="post: 6011973" data-attributes="member: 6682960"><p>If you're running a pre-written game then it helps to work with the players when they are planning their characters. For instance, if the module is all about the dangers of city life and all of your players show up as rugged outdoors survivalists, then you may want to make sure that their charcters are going to work in the module. </p><p></p><p>If it's a home made adventure, then I try to adapt to what the players came up with. The party wants to play a rogue, a monk and a fighter? Okay, no problem. I'll adjust as I go and I always tell the players that the first session is usually me getting a feel for what people can do. </p><p></p><p>Part of the responsibility of being a GM is working with your players to make an experience that is fun for everyone. If you're absolutely gung-ho on running a campaign of political intrigue and the PCs want The Never Ending Dungeon of Monty Haul then there are some questions you need to ask. Would you be okay with TNEDoMH? Would the players be up for a session of politics? Would it be best for everyone to turn over the GM screen and join is as a player?</p><p></p><p>The only time unbalance comes in is when you have three people playing characters and another person playing a munchkin that is head and shoulders above the rest.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6011973, member: 6682960"] If you're running a pre-written game then it helps to work with the players when they are planning their characters. For instance, if the module is all about the dangers of city life and all of your players show up as rugged outdoors survivalists, then you may want to make sure that their charcters are going to work in the module. If it's a home made adventure, then I try to adapt to what the players came up with. The party wants to play a rogue, a monk and a fighter? Okay, no problem. I'll adjust as I go and I always tell the players that the first session is usually me getting a feel for what people can do. Part of the responsibility of being a GM is working with your players to make an experience that is fun for everyone. If you're absolutely gung-ho on running a campaign of political intrigue and the PCs want The Never Ending Dungeon of Monty Haul then there are some questions you need to ask. Would you be okay with TNEDoMH? Would the players be up for a session of politics? Would it be best for everyone to turn over the GM screen and join is as a player? The only time unbalance comes in is when you have three people playing characters and another person playing a munchkin that is head and shoulders above the rest. [/QUOTE]
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