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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="Greg K" data-source="post: 6012039" data-attributes="member: 5038"><p>I would never tell a DM to run something that they would not enjoy. However, if it is something, that you can enjoy it might be worth considering to give it a try.</p><p></p><p>Now, as a DM, if prior to character generation, I tell the players this is the setting and here are the available options/supplements in use, I expect them to adhere to it and make something that fits the setting. </p><p></p><p>Of course, there is additional conversations before characters get made. Character concepts are pitched by the players (taking into account the setting guidelines/options/house rules). I suggest tweaks to help them tailor concepts (and, occasionally, say, "No, not for this campaign"). A player cannot just show up with a character. They also cannot show up with something that we did not talk about (now, if they change their mind from their original concept, it gets discussed). </p><p>On the flip side, while I have a setting, I don't have a "story" to tell. I have things happening in the game world independent of the characters, but I also a tailor a lot of what will happen at the start based on the characters and give them freedom as the game goes on to shape the direction- make enemies and allies, pursue their interests (within set setting limits and they cannot be acting evil or just be doing hack and slash (which bores me to tears)).</p><p></p><p>If they wanted a game that I didn't want to run which could be evil PCs, a hack and slash or dungeon of the week campaign, a world with Dragonborn, Tiefings, Shadar Kai, Dhamyrs or a host of other races and certain classes, I would turn down running. No gaming is better than "bad" gaming (bad being subjective).</p></blockquote><p></p>
[QUOTE="Greg K, post: 6012039, member: 5038"] I would never tell a DM to run something that they would not enjoy. However, if it is something, that you can enjoy it might be worth considering to give it a try. Now, as a DM, if prior to character generation, I tell the players this is the setting and here are the available options/supplements in use, I expect them to adhere to it and make something that fits the setting. Of course, there is additional conversations before characters get made. Character concepts are pitched by the players (taking into account the setting guidelines/options/house rules). I suggest tweaks to help them tailor concepts (and, occasionally, say, "No, not for this campaign"). A player cannot just show up with a character. They also cannot show up with something that we did not talk about (now, if they change their mind from their original concept, it gets discussed). On the flip side, while I have a setting, I don't have a "story" to tell. I have things happening in the game world independent of the characters, but I also a tailor a lot of what will happen at the start based on the characters and give them freedom as the game goes on to shape the direction- make enemies and allies, pursue their interests (within set setting limits and they cannot be acting evil or just be doing hack and slash (which bores me to tears)). If they wanted a game that I didn't want to run which could be evil PCs, a hack and slash or dungeon of the week campaign, a world with Dragonborn, Tiefings, Shadar Kai, Dhamyrs or a host of other races and certain classes, I would turn down running. No gaming is better than "bad" gaming (bad being subjective). [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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