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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="Jhaelen" data-source="post: 6012339" data-attributes="member: 46713"><p>That's one option (and the one I prefer):</p><p></p><p>A dysfunctional party is a self-correcting problem. PCs will simply keep dying until the party is functional again. Usually, it doesn't take the players long to figure out what the problem is and correct it.</p><p></p><p>However, as you've been mentioning, it could also be a message to the DM:</p><p>If everyone wants to play a rogue (or a wizard), then the players may simply be interested in playing a non-standard campaign.</p><p></p><p>I might be fine with that, too (at least for a while) and adjust the adventures so they work with that kind of party. However, imho, it's harder to come up with a fun and interesting campaign for such a special setup. As the DM I'm more likely to run out of ideas.</p><p></p><p>Since I usually present my campaign idea before my players roll up PCs, I would be a bit miffed, if they disregard the setting we've decided on. E.g. if they agreed to play in a wilderness campaign and then everyone's PC turns out to be city-born and having no outdoor skills at all, there's a problem.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6012339, member: 46713"] That's one option (and the one I prefer): A dysfunctional party is a self-correcting problem. PCs will simply keep dying until the party is functional again. Usually, it doesn't take the players long to figure out what the problem is and correct it. However, as you've been mentioning, it could also be a message to the DM: If everyone wants to play a rogue (or a wizard), then the players may simply be interested in playing a non-standard campaign. I might be fine with that, too (at least for a while) and adjust the adventures so they work with that kind of party. However, imho, it's harder to come up with a fun and interesting campaign for such a special setup. As the DM I'm more likely to run out of ideas. Since I usually present my campaign idea before my players roll up PCs, I would be a bit miffed, if they disregard the setting we've decided on. E.g. if they agreed to play in a wilderness campaign and then everyone's PC turns out to be city-born and having no outdoor skills at all, there's a problem. [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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