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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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<blockquote data-quote="Jon_Dahl" data-source="post: 6012355" data-attributes="member: 89822"><p>Like I mentioned in the OP, I run into party imbalance only occasionally. Mostly this is because we lack healer. It's "glass cannon" effect when the PCs are able deal damage - and that is the main function of their characters - but lack the ability to take (and heal) damage. If I deny combat from them it would grossly unfair because they are made for fighting. If give them a fair fight, they will not be able to take the punishment.</p><p></p><p>My ex-DM once said (with a great deal of disgust in his voice):</p><p><em>"You have created the kind of character that the best opponent for you is a worm size of a building with a mouth of just few inches in diameter."</em></p><p></p><p>Once my group battled against spectres and had a near-TPK. They created new characters with the intent of returning back and getting back the bodies of the slain PCs (and their magical items). This was really fine with me.</p><p></p><p>The thing was that the new PCs were astoundingly poorly equipped to handle undead and incorporeal opponents. I'd argue that it would take less than minute for an average Enworlder to figure out that it was 100% hopeless mission.</p><p></p><p>So once I saw the characters, I was certain that I had given up the mission.</p><p></p><p>They didn't and they all died without any hope against the spectres. To this day I haven't figured out what the plan was.</p><p></p><p>There are times for all-rogue parties. If you create one from the beginning of the campaign that's ok. But during the campaign it can make things impossible.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 6012355, member: 89822"] Like I mentioned in the OP, I run into party imbalance only occasionally. Mostly this is because we lack healer. It's "glass cannon" effect when the PCs are able deal damage - and that is the main function of their characters - but lack the ability to take (and heal) damage. If I deny combat from them it would grossly unfair because they are made for fighting. If give them a fair fight, they will not be able to take the punishment. My ex-DM once said (with a great deal of disgust in his voice): [I]"You have created the kind of character that the best opponent for you is a worm size of a building with a mouth of just few inches in diameter."[/I] Once my group battled against spectres and had a near-TPK. They created new characters with the intent of returning back and getting back the bodies of the slain PCs (and their magical items). This was really fine with me. The thing was that the new PCs were astoundingly poorly equipped to handle undead and incorporeal opponents. I'd argue that it would take less than minute for an average Enworlder to figure out that it was 100% hopeless mission. So once I saw the characters, I was certain that I had given up the mission. They didn't and they all died without any hope against the spectres. To this day I haven't figured out what the plan was. There are times for all-rogue parties. If you create one from the beginning of the campaign that's ok. But during the campaign it can make things impossible. [/QUOTE]
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GMs & DMs: What do you do with (severely) unbalanced adventuring parties?
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