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GMs - Do you get bored when you're a player?
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<blockquote data-quote="TheSword" data-source="post: 9493485" data-attributes="member: 6879661"><p>Interestingly WFRP4e has some nifty mechanics to avoid player boredom in combat.</p><p></p><ul> <li data-xf-list-type="ul">The opposed combat rolls mean you can be involved even when it isn’t your turn. If you get a crit on a defense roll you might even do damage on someone else’s turn.</li> <li data-xf-list-type="ul">The nature of Group Advantage means the whole team is building the pot, so what other players do could affect whether you have enough advantage to do what you want on your go.</li> <li data-xf-list-type="ul">Outnumbering is a massive advantage so where you are standing, who you are engaged with, and how the combat moves around you matters.</li> <li data-xf-list-type="ul">If stuck you can assay the battlefield and take a test to build group advantage so you’re still contributing.</li> <li data-xf-list-type="ul">The game is genuinely more interesting and dynamic to watch - lucky or unlucky rolls could see an enemy taken down or send your friends arm spinning off at the shoulder. Rather than just deal xdx+x damage.</li> </ul><p>I think these work really well to keep combat engaging.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9493485, member: 6879661"] Interestingly WFRP4e has some nifty mechanics to avoid player boredom in combat. [LIST] [*]The opposed combat rolls mean you can be involved even when it isn’t your turn. If you get a crit on a defense roll you might even do damage on someone else’s turn. [*]The nature of Group Advantage means the whole team is building the pot, so what other players do could affect whether you have enough advantage to do what you want on your go. [*]Outnumbering is a massive advantage so where you are standing, who you are engaged with, and how the combat moves around you matters. [*]If stuck you can assay the battlefield and take a test to build group advantage so you’re still contributing. [*]The game is genuinely more interesting and dynamic to watch - lucky or unlucky rolls could see an enemy taken down or send your friends arm spinning off at the shoulder. Rather than just deal xdx+x damage. [/LIST] I think these work really well to keep combat engaging. [/QUOTE]
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