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GMs - Do you get bored when you're a player?
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<blockquote data-quote="Retreater" data-source="post: 9501175" data-attributes="member: 42040"><p>So I understand that, but many systems are so tightly defined that they limit your options. For example, my character in Pathfinder 2e CAN technically do a lot of things (Demoralize, Trip, Disarm, etc.), but what am I going to do? Raise Shield, Stride, and Strike. Possibly I will Exploit Vulnerability (as a thaumaturge), then Stride and Strike. There's basically four things I do, all clearly delineated on my sheet. And I've been playing this character weekly for 6 months, and we've only made it through the first book in an Adventure Path. </p><p>Because of the wide gap between trained and untrained skills, it would be foolish of me to use medical aid to try to stabilize a dying party member if the witch is available to do so, for example. </p><p>Maybe I take an action to take a stance that creates an aura that gives a +1 bonus to Fear saves or something? Or I can Raise Shield, Stride, and Strike. </p><p>If I had a spellcaster, I would likely spend round after round casting Electric Arc, dealing half of a 2d4 damage roll against most creatures. When I wanted to pull out the "big guns" once per day, I could throw a 3d4+3 force barrage as a 3-action activity to deal a whopping average 10 points of damage to a creature with 60+ HP.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9501175, member: 42040"] So I understand that, but many systems are so tightly defined that they limit your options. For example, my character in Pathfinder 2e CAN technically do a lot of things (Demoralize, Trip, Disarm, etc.), but what am I going to do? Raise Shield, Stride, and Strike. Possibly I will Exploit Vulnerability (as a thaumaturge), then Stride and Strike. There's basically four things I do, all clearly delineated on my sheet. And I've been playing this character weekly for 6 months, and we've only made it through the first book in an Adventure Path. Because of the wide gap between trained and untrained skills, it would be foolish of me to use medical aid to try to stabilize a dying party member if the witch is available to do so, for example. Maybe I take an action to take a stance that creates an aura that gives a +1 bonus to Fear saves or something? Or I can Raise Shield, Stride, and Strike. If I had a spellcaster, I would likely spend round after round casting Electric Arc, dealing half of a 2d4 damage roll against most creatures. When I wanted to pull out the "big guns" once per day, I could throw a 3d4+3 force barrage as a 3-action activity to deal a whopping average 10 points of damage to a creature with 60+ HP. [/QUOTE]
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