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GMs - Do you get bored when you're a player?
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<blockquote data-quote="Retros_x" data-source="post: 9501215" data-attributes="member: 7033171"><p>I have no clue about pathfinder, but D&D has a specific "Improvise" action to be open for everything and of course the general actions everybody can do "Object Interaction", "Push", "Grapple" etc. In general I try to think from the situation not from my character sheet, so I first try to think what needs to happen on the battlefield, what role (not class) do I play, decide for a course of action and than look in my character sheet at last to find the best option in that situation for that course.</p><p></p><p> For example recently we fought against a Beholder (the invisible one in "Tomb of Annihilation") and it was a brutal fight, we were way too underleveled. I was playing a ranger fighting from outside the arena where a bunch of terrain effects happened. In the beginning I was trying to figure out how to make the Beholder not invisible anymore and hitting him because as Ranger I naturally have the role of Striker, but during the course of the other turns it was clear that we had to retreat. Our bard went immediately down and our only other source of healing, the monk, was not able to because he was charmed. The bard was in the middle of the arena where the Beholder basically randomly shot deadly lasers. Now I actually did some roleplaying and thought what my character would do, would he try to continue killing that beholder, would he try to rescue the bard or would he flee? Normally he would flee, but he had a strong relationship towards his good friend there lying there dying between the deadly lasers. So during the next turns I tried to think of preparing my turn of rescue out of this arena, measuring the distance and when it was my turn I could actually immediately say that I screamed to the fighter to distract that thing, cast a spell that increased my movement and readied an action to run in the arena and drag the bard out of the danger zone after the fighters turn. The fighter now could think of a good distraction and in the end we managed to get the bard out. The fighter died though with his heroic sacrifice with lead to juicy roleplay <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Retros_x, post: 9501215, member: 7033171"] I have no clue about pathfinder, but D&D has a specific "Improvise" action to be open for everything and of course the general actions everybody can do "Object Interaction", "Push", "Grapple" etc. In general I try to think from the situation not from my character sheet, so I first try to think what needs to happen on the battlefield, what role (not class) do I play, decide for a course of action and than look in my character sheet at last to find the best option in that situation for that course. For example recently we fought against a Beholder (the invisible one in "Tomb of Annihilation") and it was a brutal fight, we were way too underleveled. I was playing a ranger fighting from outside the arena where a bunch of terrain effects happened. In the beginning I was trying to figure out how to make the Beholder not invisible anymore and hitting him because as Ranger I naturally have the role of Striker, but during the course of the other turns it was clear that we had to retreat. Our bard went immediately down and our only other source of healing, the monk, was not able to because he was charmed. The bard was in the middle of the arena where the Beholder basically randomly shot deadly lasers. Now I actually did some roleplaying and thought what my character would do, would he try to continue killing that beholder, would he try to rescue the bard or would he flee? Normally he would flee, but he had a strong relationship towards his good friend there lying there dying between the deadly lasers. So during the next turns I tried to think of preparing my turn of rescue out of this arena, measuring the distance and when it was my turn I could actually immediately say that I screamed to the fighter to distract that thing, cast a spell that increased my movement and readied an action to run in the arena and drag the bard out of the danger zone after the fighters turn. The fighter now could think of a good distraction and in the end we managed to get the bard out. The fighter died though with his heroic sacrifice with lead to juicy roleplay :) [/QUOTE]
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