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GMs - Do you get bored when you're a player?
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<blockquote data-quote="Retreater" data-source="post: 9507076" data-attributes="member: 42040"><p>But imagine being able to contribute to combat AND outside of combat. Imagine having a character able to hit and do damage that isn't negated by Damage Reduction (which is the problem I kept having in Numenera). </p><p>So there are games where someone has a blaster rifle and a good percentage chance to hit. They know what they can do to affect the game. Then you have a character who has to constantly "mother-may-I" to find effectiveness. "Can I hack the lights to turn off all but the emergency illumination, giving the enemies a miss chance?" And you have to discover stuff like that every round. And more than likely, it's going to hurt your group as much as it's going to hurt the enemies. </p><p>And eventually, you want to be playing <em>with </em>the game rules, not trying to circumvent them.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9507076, member: 42040"] But imagine being able to contribute to combat AND outside of combat. Imagine having a character able to hit and do damage that isn't negated by Damage Reduction (which is the problem I kept having in Numenera). So there are games where someone has a blaster rifle and a good percentage chance to hit. They know what they can do to affect the game. Then you have a character who has to constantly "mother-may-I" to find effectiveness. "Can I hack the lights to turn off all but the emergency illumination, giving the enemies a miss chance?" And you have to discover stuff like that every round. And more than likely, it's going to hurt your group as much as it's going to hurt the enemies. And eventually, you want to be playing [I]with [/I]the game rules, not trying to circumvent them. [/QUOTE]
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