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GMs - Do you get bored when you're a player?
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<blockquote data-quote="pemerton" data-source="post: 9507560" data-attributes="member: 42582"><p>Well, all I can really do in response to this is reiterate that "I don't see any very strong overlap between <em>combat</em> and <em>the mechanical parts of the game</em>."</p><p></p><p>The post you replied to provided examples from Torchbearer 2e. But I could make the same point with reference to Burning Wheel, or Classic Traveller, or Prince Valiant, or Marvel Heroic/Cortex+ Heroic, or 4e D&D - these are the RPGs I've played the most over the past 15 years - or even with reference to Rolemaster, which is the RPG I played the most for the 20 years before that.</p><p></p><p>If I provided illustrations of 4e play combat would of course figure more prominently as an element of play - to quote (or perhaps paraphrase) [USER=16586]@Campbell[/USER], the protagonists of 4e D&D are violently capable individuals - but it wouldn't exhaust the role of mechanics, given the 4e uses skill challenges to resolve non-combat situations with meaningful stakes.</p><p></p><p>My RPGing features relatively little low- or no-stakes social interaction, for the same sort of reason that it features relatively little low- or no-stakes description of the weather, the trees the PCs are walking past, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9507560, member: 42582"] Well, all I can really do in response to this is reiterate that "I don't see any very strong overlap between [I]combat[/I] and [I]the mechanical parts of the game[/I]." The post you replied to provided examples from Torchbearer 2e. But I could make the same point with reference to Burning Wheel, or Classic Traveller, or Prince Valiant, or Marvel Heroic/Cortex+ Heroic, or 4e D&D - these are the RPGs I've played the most over the past 15 years - or even with reference to Rolemaster, which is the RPG I played the most for the 20 years before that. If I provided illustrations of 4e play combat would of course figure more prominently as an element of play - to quote (or perhaps paraphrase) [USER=16586]@Campbell[/USER], the protagonists of 4e D&D are violently capable individuals - but it wouldn't exhaust the role of mechanics, given the 4e uses skill challenges to resolve non-combat situations with meaningful stakes. My RPGing features relatively little low- or no-stakes social interaction, for the same sort of reason that it features relatively little low- or no-stakes description of the weather, the trees the PCs are walking past, etc. [/QUOTE]
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