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GMs: Guiding Morals in GMing
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<blockquote data-quote="pemerton" data-source="post: 8980568" data-attributes="member: 42582"><p>On this point, I'm closer to [USER=6696971]@Manbearcat[/USER] and [USER=82106]@AbdulAlhazred[/USER]. That is, I want to distinguish between approaches and principles apposite for different sorts of RPG.</p><p></p><p>Not that I don't have my own preferences (which, perhaps unsurprisingly, overlap with my own capabilities): but given what these are, I tend to avoid RPGs that don't suit them (eg I'm not very good at running classic dungeon crawls, and so don't set out to do that).</p><p></p><p>Some differences between "story now"/"indie"-type character-driven play, and "neo-trad" approaches, came up in a recent thread that I started: <a href="https://www.enworld.org/threads/approaches-to-prep-in-rpging-gms-players-and-what-play-is-about.696829/unread" target="_blank">Approaches to prep in RPGing - GMs, players, and what play is *about*</a></p><p></p><p>I think sensitivity to differences of approach, and different principles that are appropriate - as comes out in your post - helps us better grasp these differences. Hence, to reiterate, my preference for not running things together as if there could be system-and-approach neutral "good GMing".</p></blockquote><p></p>
[QUOTE="pemerton, post: 8980568, member: 42582"] On this point, I'm closer to [USER=6696971]@Manbearcat[/USER] and [USER=82106]@AbdulAlhazred[/USER]. That is, I want to distinguish between approaches and principles apposite for different sorts of RPG. Not that I don't have my own preferences (which, perhaps unsurprisingly, overlap with my own capabilities): but given what these are, I tend to avoid RPGs that don't suit them (eg I'm not very good at running classic dungeon crawls, and so don't set out to do that). Some differences between "story now"/"indie"-type character-driven play, and "neo-trad" approaches, came up in a recent thread that I started: [URL="https://www.enworld.org/threads/approaches-to-prep-in-rpging-gms-players-and-what-play-is-about.696829/unread"]Approaches to prep in RPGing - GMs, players, and what play is *about*[/URL] I think sensitivity to differences of approach, and different principles that are appropriate - as comes out in your post - helps us better grasp these differences. Hence, to reiterate, my preference for not running things together as if there could be system-and-approach neutral "good GMing". [/QUOTE]
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