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GMs: Guiding Morals in GMing
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<blockquote data-quote="pemerton" data-source="post: 8980573" data-attributes="member: 42582"><p>This is not correct.</p><p></p><p>Whether or not the monster is struck by a blow, and killed by that blow, is a matter of the shared fiction. [USER=6984869]@Jahydin[/USER] is describing an approach to RPGing in which <em>the GM</em> has very strong authority over the content of that fiction, and in which the use of techniques like rolling dice and comparing the number rolled to other numbers on bits of paper is a common way of the GM deciding what to say, but not the only way and not the definitive way.</p><p></p><p>I think [USER=7030042]@Composer99[/USER], upthread in talking about "neo-trad" approaches, is suggesting a comparable sort of approach to establishing the shared fiction - expressly describing it as "GM-centric".</p><p></p><p>If the GM said "Your roll of 14 is equal to the monster's AC" <em>that</em> would be a lie - though it might be a rather white lie. But in fact [USER=6984869]@Jahydin[/USER] went out of their way to explain how they would actually fudge that issue, by introducing narration around the weariness of the monster.</p><p></p><p>The answer to this seems obvious: most of the time, the GM offloads their decision-making onto the rules framework. It reduces the cognitive load. And for many RPGers, rolling dice and getting excited by what is rolled is fun in itself.</p><p></p><p>How do you know? Have a look at [USER=7030042]@Composer99[/USER]'s post - it explains how that <em>is</em> part of the GM's job, for certain approaches to play.</p><p></p><p>Your post is exactly an example of presenting a hypothetical imperative as if it were categorical; whereas both [USER=6984869]@Jahydin[/USER] and [USER=7030042]@Composer99[/USER] have been careful in their posts to make it clear that their prescriptions and methods are <em>goal relative</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8980573, member: 42582"] This is not correct. Whether or not the monster is struck by a blow, and killed by that blow, is a matter of the shared fiction. [USER=6984869]@Jahydin[/USER] is describing an approach to RPGing in which [I]the GM[/I] has very strong authority over the content of that fiction, and in which the use of techniques like rolling dice and comparing the number rolled to other numbers on bits of paper is a common way of the GM deciding what to say, but not the only way and not the definitive way. I think [USER=7030042]@Composer99[/USER], upthread in talking about "neo-trad" approaches, is suggesting a comparable sort of approach to establishing the shared fiction - expressly describing it as "GM-centric". If the GM said "Your roll of 14 is equal to the monster's AC" [I]that[/I] would be a lie - though it might be a rather white lie. But in fact [USER=6984869]@Jahydin[/USER] went out of their way to explain how they would actually fudge that issue, by introducing narration around the weariness of the monster. The answer to this seems obvious: most of the time, the GM offloads their decision-making onto the rules framework. It reduces the cognitive load. And for many RPGers, rolling dice and getting excited by what is rolled is fun in itself. How do you know? Have a look at [USER=7030042]@Composer99[/USER]'s post - it explains how that [I]is[/I] part of the GM's job, for certain approaches to play. Your post is exactly an example of presenting a hypothetical imperative as if it were categorical; whereas both [USER=6984869]@Jahydin[/USER] and [USER=7030042]@Composer99[/USER] have been careful in their posts to make it clear that their prescriptions and methods are [I]goal relative[/I]. [/QUOTE]
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