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GMs: Guiding Morals in GMing
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8982889" data-attributes="member: 82106"><p>And yet the Dragonlance adventures are the VERY MODEL of a railroad. The world meta-plot is all in the hands of a bunch of NPCs and your characters are just picking up a few table scraps. What you do is irrelevant, and there are even several points where things kind of 'reset' such that the PCs cannot really derail or change anything significant at all. I mean, basically you get to figure out how to get some loot or not here and there, and how to die or not, here and there. Nothing else is at stake at all for the PCs, and nothing at all is at stake PERIOD in the greater campaign world of DL, as all of that is already carved in stone.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8982889, member: 82106"] And yet the Dragonlance adventures are the VERY MODEL of a railroad. The world meta-plot is all in the hands of a bunch of NPCs and your characters are just picking up a few table scraps. What you do is irrelevant, and there are even several points where things kind of 'reset' such that the PCs cannot really derail or change anything significant at all. I mean, basically you get to figure out how to get some loot or not here and there, and how to die or not, here and there. Nothing else is at stake at all for the PCs, and nothing at all is at stake PERIOD in the greater campaign world of DL, as all of that is already carved in stone. [/QUOTE]
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