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General Tabletop Discussion
*TTRPGs General
GMs: Guiding Morals in GMing
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8983285" data-attributes="member: 82106"><p>Its a slippery slope though. Once the GM begins to invest their time and energy into some expectation of what the next scene will bring, then their perceptions and judgments are inevitably colored by that, and they begin to shape the course of events 'knowing' that X, Y, and Z will follow from A. I mean, AW, DW, etc. all HAVE prep in the form of 'fronts' (I guess the most recent AW has a bit different scheme, haven't seen it). These fronts are developed by the GM after at least the first session of play has taken place. They are not related to anything the PCs do either! In DW these fronts, especially the 'campaign front', represent the world at large doing its thing. Because the GM knows about the PCs when they construct these, and about the player's preferences in terms of theme and genre elements, etc. these fronts SHOULD be fairly engaging for them, but maybe not.</p><p></p><p>So, translating into the lingo of the example. Count Evil will be a threat that was created with the PCs in mind, and his future actions in the absence of PCs changing the situation are mapped out as 'dooms'. We don't really know what will happen if the PCs kill him, ally with him, or drive him out of town. Presumably the action in those cases will be in keeping with DW's principles and agenda. In a BitD game Count Evil is some other faction within Doskvol, and you have just gained a change in relationship status with them. -3 and they go to war on you, have fun! +3 and they become your allies, cool! Obviously the implications of being allied with Count Evil WRT your PCs and whatnot is kind of the point of the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8983285, member: 82106"] Its a slippery slope though. Once the GM begins to invest their time and energy into some expectation of what the next scene will bring, then their perceptions and judgments are inevitably colored by that, and they begin to shape the course of events 'knowing' that X, Y, and Z will follow from A. I mean, AW, DW, etc. all HAVE prep in the form of 'fronts' (I guess the most recent AW has a bit different scheme, haven't seen it). These fronts are developed by the GM after at least the first session of play has taken place. They are not related to anything the PCs do either! In DW these fronts, especially the 'campaign front', represent the world at large doing its thing. Because the GM knows about the PCs when they construct these, and about the player's preferences in terms of theme and genre elements, etc. these fronts SHOULD be fairly engaging for them, but maybe not. So, translating into the lingo of the example. Count Evil will be a threat that was created with the PCs in mind, and his future actions in the absence of PCs changing the situation are mapped out as 'dooms'. We don't really know what will happen if the PCs kill him, ally with him, or drive him out of town. Presumably the action in those cases will be in keeping with DW's principles and agenda. In a BitD game Count Evil is some other faction within Doskvol, and you have just gained a change in relationship status with them. -3 and they go to war on you, have fun! +3 and they become your allies, cool! Obviously the implications of being allied with Count Evil WRT your PCs and whatnot is kind of the point of the game. [/QUOTE]
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