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GMs: Guiding Morals in GMing
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<blockquote data-quote="pogre" data-source="post: 8986408" data-attributes="member: 6588"><p>My post will probably seem trite in the light of some of the discussions going on in this thread, but here goes:</p><p></p><p>Guiding principles of my games -</p><p></p><p>1. I am going to run the game as scheduled for the time it was scheduled. I will start running the game at the start time - if you want to talk about other stuff, get to the table earlier. Likewise, I will end when I scheduled the ending time - some people have driven a long way to get to the game and I want to honor their effort.</p><p></p><p>2. I have players at my table who enjoy my style of running the game. It may be our styles do not match and I might ask you to leave the group. We are still friends and I am not making a judgment about you as a player or person - we just see and play the game differently.</p><p></p><p>3. Regarding my style I will keep the game moving. Combats are fast moving, social interactions are fast moving, and if there is a lull in activity expect something to happen. If you are looking for a Critical Role style game with lots of PC to PC roleplay and relationship building our styles probably do not match. I watch CR on occasion and have come to enjoy it - so definitely not a judgment from me if that's what you enjoy.</p><p></p><p>4. Painted miniatures only. I know you're laughing - except, I am not joking. I have thousands - feel free to borrow one for the game. Miniatures and scenery are important components of most of my games. I do run theater-of-the-mind games too - so naturally this only applies to certain games like D&D.</p><p></p><p>5. I spend a long time on prepping the game. It's part of what I enjoy about the hobby. Help me out by accepting the premise or hook for the adventure. If you feel railroaded or don't like the premise - let me know during feedback after the game. I do try to tailor hooks to align with PC goals and natural directions.</p></blockquote><p></p>
[QUOTE="pogre, post: 8986408, member: 6588"] My post will probably seem trite in the light of some of the discussions going on in this thread, but here goes: Guiding principles of my games - 1. I am going to run the game as scheduled for the time it was scheduled. I will start running the game at the start time - if you want to talk about other stuff, get to the table earlier. Likewise, I will end when I scheduled the ending time - some people have driven a long way to get to the game and I want to honor their effort. 2. I have players at my table who enjoy my style of running the game. It may be our styles do not match and I might ask you to leave the group. We are still friends and I am not making a judgment about you as a player or person - we just see and play the game differently. 3. Regarding my style I will keep the game moving. Combats are fast moving, social interactions are fast moving, and if there is a lull in activity expect something to happen. If you are looking for a Critical Role style game with lots of PC to PC roleplay and relationship building our styles probably do not match. I watch CR on occasion and have come to enjoy it - so definitely not a judgment from me if that's what you enjoy. 4. Painted miniatures only. I know you're laughing - except, I am not joking. I have thousands - feel free to borrow one for the game. Miniatures and scenery are important components of most of my games. I do run theater-of-the-mind games too - so naturally this only applies to certain games like D&D. 5. I spend a long time on prepping the game. It's part of what I enjoy about the hobby. Help me out by accepting the premise or hook for the adventure. If you feel railroaded or don't like the premise - let me know during feedback after the game. I do try to tailor hooks to align with PC goals and natural directions. [/QUOTE]
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